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Pull requests list

Remove another .view_layouts A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy X-Uncontroversial This work is generally agreed upon
#13410 opened May 17, 2024 by IceSentry Loading…
Initial Implementation of temp:// Asset Source A-Assets Load files from disk to use for things like images, models, and sounds C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes X-Uncontroversial This work is generally agreed upon
#13406 opened May 17, 2024 by bushrat011899 Draft
Fix a few typos C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy
#13404 opened May 17, 2024 by rparrett Loading…
Make the prepass shader compile when lightmaps are present. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#13402 opened May 16, 2024 by pcwalton Loading…
De-clutter 2d_gizmos example A-Gizmos Visual editor and debug gizmos C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#13401 opened May 16, 2024 by rparrett Loading… 0.14
fix: added plugin registry A-App Bevy apps and plugins D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#13400 opened May 16, 2024 by pietrosophya Draft
4 tasks
Render Graph Rewrite A-Rendering Drawing game state to the screen C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#13397 opened May 16, 2024 by ecoskey Loading…
1 of 4 tasks
0.15
fix normals computation for gltf A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#13396 opened May 16, 2024 by mockersf Loading… 0.14
Fixed incorrect behaviour of headless_renderer depending on image dimensions A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples
#13388 opened May 16, 2024 by bugsweeper Loading…
UI: Image fills aspect_ratio of texture dimensions A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#13381 opened May 15, 2024 by bugsweeper Loading…
Fix normal A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#13380 opened May 15, 2024 by solis-lumine-vorago Loading…
EntityRef/Mut get_components A-ECS Entities, components, systems, and events C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#13375 opened May 14, 2024 by cart Loading…
add example showcasing how to force wasm to run in the background tab C-Examples An addition or correction to our examples D-Complex Quite challenging from either a design or technical perspective. Ask for help! O-Web Specific to web (WASM) builds S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#13370 opened May 14, 2024 by cBournhonesque Draft
fix: upgrade to winit v0.30 A-Windowing Platform-agnostic interface layer to run your app in C-Dependencies A change to the crates that Bevy depends on D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Uncontroversial This work is generally agreed upon
#13366 opened May 14, 2024 by pietrosophya Loading…
7 of 8 tasks
0.14
Use oslog for ios A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes O-iOS Specific to the iOS mobile operating system S-Blocked This cannot more forward until something else changes X-Contentious There are nontrivial implications that should be thought through
#13364 opened May 14, 2024 by therealbnut Loading…
Add RefreshState resource and support same-state transitions A-ECS Entities, components, systems, and events C-Enhancement A new feature X-Contentious There are nontrivial implications that should be thought through
#13361 opened May 14, 2024 by benfrankel Loading…
[bevy_ui/layout] Handle ui heirchy change edge cases A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#13360 opened May 13, 2024 by StrikeForceZero Draft
3 tasks
[bevy_ui/layout] Make fields private in UiSurface A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change
#13359 opened May 13, 2024 by StrikeForceZero Loading…
2 tasks
Handle winit's WindowEvent::ModifiersChanged A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-MacOS Specific to the MacOS (Apple) desktop operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13357 opened May 13, 2024 by matthunz Loading…
Emissive is now LinearRgba on StandardMaterial A-Color Color spaces and color math A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#13352 opened May 13, 2024 by andristarr Loading… 0.14
Add emissive_exposure_weight to the StandardMaterial A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#13350 opened May 13, 2024 by geckoxx Loading… 0.14
document need to update Aabb in Mesh::(with_)insert_attribute A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy
#13349 opened May 13, 2024 by ua-kxie Loading…
Extrusion bounded A-Math Fundamental domain-agnostic mathematical operations C-Enhancement A new feature
#13346 opened May 13, 2024 by solis-lumine-vorago Loading…
disable gpu preprocessing without SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING A-Rendering Drawing game state to the screen C-Crash A sudden unexpected crash S-Needs-Design This issue requires design work to think about how it would best be accomplished S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#13323 opened May 10, 2024 by mockersf Loading… 0.14
bevy_reflect: Nested TypeInfo getters A-Reflection Runtime information about types C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
#13321 opened May 10, 2024 by MrGVSV Loading…
ProTip! Adding no:label will show everything without a label.