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Log messages from bevy dependencies displayed as An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
log
instead of their name
C-Bug
#13362
opened May 14, 2024 by
Satellile
WorldQuery::init_state
signature is too generous
A-ECS
KeyboardInput
events not being triggered by MacOS native overlays
A-Input
#13356
opened May 13, 2024 by
matthunz
Expose API to precompile shaders for unspawned entities
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#13354
opened May 13, 2024 by
jnhyatt
Depth of field should be enabled on webgpu
A-Rendering
Drawing game state to the screen
D-Trivial
Nice and easy! A great choice to get started with Bevy
O-Web
Specific to web (WASM) builds
O-WebGPU
Specific to the WebGPU render API
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#13353
opened May 13, 2024 by
alice-i-cecile
Bevy game occasionally crashes VS Code after being closed if it was launched from VS Code integrated terminal
A-Cross-Cutting
Impacts the entire engine
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13351
opened May 13, 2024 by
ArmoredPony
The Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Maximum call stack size exceeded
error will be thrown in a web worker.
A-Windowing
#13345
opened May 12, 2024 by
jinleili
Enable wayland support in examples.
A-Windowing
Platform-agnostic interface layer to run your app in
C-Crash
A sudden unexpected crash
C-Examples
An addition or correction to our examples
O-Linux
Specific to the Linux desktop operating system
#13340
opened May 12, 2024 by
SetOfAllSets
updated mesh with custom pipeline is not rendered until next frame
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#13334
opened May 12, 2024 by
ua-kxie
RegularPolygon
should allow circumradius
to be 0.0
A-Math
#13332
opened May 11, 2024 by
mamekoro
bevy mobile example crashes on Android
C-Crash
A sudden unexpected crash
C-Dependencies
A change to the crates that Bevy depends on
O-Android
Specific to the Android mobile operating system
Implement Entities, components, systems, and events
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Contentious
There are nontrivial implications that should be thought through
WorldQuery
and QueryData
for Mut
A-ECS
#13329
opened May 11, 2024 by
Themayu
Specular from area lights is disproportionately bright
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#13327
opened May 11, 2024 by
DGriffin91
KHR_lights_punctual spot light range not interpeted correctly
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#13319
opened May 10, 2024 by
DGriffin91
Lights with radius overlapping with mesh result in sharp specular cutoff
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
X-Uncontroversial
This work is generally agreed upon
#13318
opened May 10, 2024 by
DGriffin91
9-Slices don't update when using RenderAssetUsages::RENDER_WORLD
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#13316
opened May 10, 2024 by
s-puig
game_menu example took 93% of cpu
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13314
opened May 10, 2024 by
adals
There should be some kind of error for spawning a scene handle without a Serialized ECS data stored on the disk
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
SceneBundle
.
A-Scenes
#13313
opened May 10, 2024 by
mintlu8
Bevy Preferences API
A-Core
Common functionality for all bevy apps
C-Enhancement
A new feature
S-Needs-RFC
This issue or PR is particularly complex, and needs an approved RFC before it can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#13311
opened May 10, 2024 by
viridia
Add a standardized way to track simulation time for interoperability
A-Networking
Sending data between clients, servers and machines
A-Time
Involves time keeping and reporting
C-Enhancement
A new feature
X-Contentious
There are nontrivial implications that should be thought through
#13306
opened May 9, 2024 by
NiseVoid
Phantom key presses on window focus change (alt+tab, etc)
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Bug
An unexpected or incorrect behavior
O-Linux
Specific to the Linux desktop operating system
#13299
opened May 9, 2024 by
hut
Weird Rendering Order
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13298
opened May 9, 2024 by
itsmeagainlamo
init_gizmo_group
silently ignores missing RenderApp
if in wrong order
A-Gizmos
#13294
opened May 9, 2024 by
RubenArtmann
Not a precise copy of the texture Image
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13290
opened May 9, 2024 by
itsmeagainlamo
Some KTX2 Images fail to load
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13289
opened May 9, 2024 by
DGriffin91
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