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Needed Artwork: Outfits

Edgar Simo-Serra edited this page Nov 5, 2023 · 19 revisions

This is a page to track outfit graphics we're currently missing. Many of these are currently using placeholders. This page is generated manually from the output of utils/check_outfit_store_gfx.py. Outfit images should be 256x256 pixels.

To use utils/check_outfit_store_gfx.py, please run it after compiling Naev. It should automatically generate a outfit_gfx.html in the directory you ran it that you can open to visualize the state ouf outfits and their usage in Naev.

Note that also many outfits are reusing graphics instead of having more fitting ones, so it is also possible to existing rework graphics that feel somewhat off.

See also https://github.com/naev/naev-artwork-production/issues/21 -- outfit graphics that are currently only available as 128x128 images and need upgrading to 512x512.

  • Accessories (https://github.com/naev/naev/tree/main/dat/outfits/accessory)
    • Commemorative Stein
    • Goatee Marker
    • Key Chain
    • Pilot Doll
    • Cyborg Feather
  • Repeating Railgun (currently using "railgun", same as Railgun)
  • Heavy Ripper Cannon (currently using "ripper", same as Ripper Cannon)
  • Plasma Cluster Cannon (currently using "plasma2", same as Plasma Blaster MK2)
  • Turbolaser (currently using "laserturret2", same as Laser Turret MK2)
  • Heavy Laser (currently using "laserturret2", same as Laser Turret MK2)
  • Repeating Banshee Launcher (currently using "bansheelauncher", same as TeraCom Banshee Launcher)
  • Jump Scanner, Unicorp Jammer, and Pulse Scanner (currently using "jammer0", same as Unicorp Scrambler)
  • Milspec Scrambler (currently using "jammer1", same as Milspec Jammer)
  • Boarding Androids MK1/MK2 (currently using "cargo_pod", same as Cargo Pod)
  • Small/Medium/Large Shield Booster (currently using all using "shield")
  • Medium/Large Cargo Pod (currently using "cargo_pod", same as Cargo Pod)
  • Sirius Shaman Bay
  • Guardian Overseer System
  • Guardian Interception System
  • Spittle Tubuloid Cluster
  • Space Mine Layer (space graphics also needed)
  • Executor Shield Aura
  • Bioship Pheromone Emitter
  • Large/Medium Flow Resonator
  • Large/Medium Flow Amplifier
  • Large/Small Meditation Chamber
  • Port & Polish
  • Auxiliary Processing Unit II/III/IV
  • Microbond Plating
  • Weakness Harmonizor AI
  • Unicorp Medium Afterburner
  • Energy Harpoon Prototype (and in the future, a non-prototype version too)
  • Disruptor Artillery S1/S2/S3 + Disruptor Battery S2 (turret version of artillery S2)

And here are some where whether or not we should do them is a bit subjective:

  • All licenses (currently all using "license")