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Depth of field should be enabled on webgpu #13353

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alice-i-cecile opened this issue May 13, 2024 · 1 comment
Closed

Depth of field should be enabled on webgpu #13353

alice-i-cecile opened this issue May 13, 2024 · 1 comment
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A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy O-Web Specific to web (WASM) builds O-WebGPU Specific to the WebGPU render API S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon

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@alice-i-cecile
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          I believe this should just check for webgl, since webgpu should support depth textures. This currently disables it for webgpu too.

Originally posted by @IceSentry in #13009 (comment)

@alice-i-cecile alice-i-cecile added D-Trivial Nice and easy! A great choice to get started with Bevy A-Rendering Drawing game state to the screen O-Web Specific to web (WASM) builds S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon O-WebGPU Specific to the WebGPU render API labels May 13, 2024
@mnmaita
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mnmaita commented May 21, 2024

Please correct me if I'm wrong, but this seems to be fixed already by #13374. If so, maybe we could close this issue? @alice-i-cecile

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Labels
A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy O-Web Specific to web (WASM) builds O-WebGPU Specific to the WebGPU render API S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
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