A 2D volumetric lighting and shadowing solution for Unity
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Updated
Feb 18, 2016 - C#
A 2D volumetric lighting and shadowing solution for Unity
Volumetric Lights fork updated to work with Unity 2018
Volumetric fog in Godot using particles.
Real-Time Photorealistic cloud rendering
Created for my Software Design and Development Major Project in Year 12
d3d11 volumetric light
Store light data for a scene using voxels
Volumetric PathTracer computer graphic implementation for YoctoGL C++ framework.
A volumetric fog implementation in Unity.
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
A collection of blender projects made for learning purposes
Volumetric Lighting in URP
Volumetric light rendering of Sponza with Golang and OpenGL on Ubuntu and NVIDIA GTX 760. Keywords: Go, OpenGL, GLFW 3.0, GLTF 2.0, volumetric light, full 3D ray marching, light shafts, god rays.
WebGL + Three.js implementation of Kenny Mitchell's post-processing algorithm for volumetric light scattering rendering.
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
An implementation of underwater effects that show under the water line.
Project to study shader basics
Introductory OpenGL project showcasing an original procedural underwater world at every generation!
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
Graphics engine written in C++ using DirectX11
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