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WebGL + Three.js implementation of Kenny Mitchell's post-processing algorithm for volumetric light scattering rendering.

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Vesper

Vesper is an implementation of Kenny Mitchell's post-processing algorithm for volumetric light scattering effect presented here.

Live demo is available on github pages at this link.

Built with

Local installation

In order to run the application on your device you need a working npm installation.

After downloading the files run:
npm install
on the project directory.

Then, to run the developer build, use:
npm run dev
and open the link provided by Vite (typically http://localhost:5173/Vesper/).

Alternatively, to run the production build, use:
npm run dev
npm run preview
and open the link provided by Vite (typically http://localhost:4173/Vesper/).

Scenes

Two scenes are available:

Table Scene

Flying Scene

Credits

The following 3D models from Sketchfab were used:

Acknowledgements

This project is the assignment for the course of Computer Graphics and 3D, held by professor Stefano Berretti at University of Florence.

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WebGL + Three.js implementation of Kenny Mitchell's post-processing algorithm for volumetric light scattering rendering.

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