Full source-code for Amplify Occlusion plugin for Unity
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Updated
Jan 3, 2023 - C#
Full source-code for Amplify Occlusion plugin for Unity
Amplify Occlusion V2 ported to URP 2022.2
In-browser lightmap/AO baker for react-three-fiber and ThreeJS
Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
A photorealistic, realtime and GPU-based renderer written in Java
A photorealistic 3D-renderer written in Java
Screen space global illumination for GameMaker
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
Source code and resources related to multifragment rendering
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
A novel algorithm for traversing a binary tree that does not require a stack and, unlike previous approaches, works with dynamic descent direction without restarting.
A game engine that renders primitive objects by utilizing raymarching
Learning SSAO
Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
Simple Vulkan toy renderer demonstrating some popular AO methods used in real-time rendering. Crytek SSAO, HBAO and Alchemy AO
A proof of concept for a simple per-vertex ambient occlusion baking system.
Attempts to implement ambient occlusion in trimesh
Generates AMV files for use with custom RedM models. Uses Godot Engine (.NET version) 4.2.1.
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