A collection of blender projects made for learning purposes
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Updated
Dec 10, 2022
A collection of blender projects made for learning purposes
Real-Time Photorealistic cloud rendering
Volumetric PathTracer computer graphic implementation for YoctoGL C++ framework.
Created for my Software Design and Development Major Project in Year 12
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
WebGL + Three.js implementation of Kenny Mitchell's post-processing algorithm for volumetric light scattering rendering.
Store light data for a scene using voxels
Introductory OpenGL project showcasing an original procedural underwater world at every generation!
d3d11 volumetric light
Volumetric light rendering of Sponza with Golang and OpenGL on Ubuntu and NVIDIA GTX 760. Keywords: Go, OpenGL, GLFW 3.0, GLTF 2.0, volumetric light, full 3D ray marching, light shafts, god rays.
Project to study shader basics
Volumetric Lights fork updated to work with Unity 2018
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
A Physically Based Vulkan Renderer.
A 2D volumetric lighting and shadowing solution for Unity
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
Volumetric fog in Godot using particles.
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
An implementation of underwater effects that show under the water line.
Graphics engine written in C++ using DirectX11
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