Volumetric Lights fork updated to work with Unity 2018
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Updated
Aug 25, 2018 - C#
Volumetric Lights fork updated to work with Unity 2018
Volumetric PathTracer computer graphic implementation for YoctoGL C++ framework.
A collection of blender projects made for learning purposes
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
WebGL + Three.js implementation of Kenny Mitchell's post-processing algorithm for volumetric light scattering rendering.
Volumetric light rendering of Sponza with Golang and OpenGL on Ubuntu and NVIDIA GTX 760. Keywords: Go, OpenGL, GLFW 3.0, GLTF 2.0, volumetric light, full 3D ray marching, light shafts, god rays.
Store light data for a scene using voxels
Created for my Software Design and Development Major Project in Year 12
Project to study shader basics
d3d11 volumetric light
Introductory OpenGL project showcasing an original procedural underwater world at every generation!
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Real-Time Photorealistic cloud rendering
A Physically Based Vulkan Renderer.
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
Volumetric fog in Godot using particles.
A 2D volumetric lighting and shadowing solution for Unity
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
An implementation of underwater effects that show under the water line.
Graphics engine written in C++ using DirectX11
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