A source of CC art for sprite-based spaceship games.
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Updated
May 12, 2024
A source of CC art for sprite-based spaceship games.
A total conversion showcasing a ready to use source of CC art for EV Nova.
An arcadey physics-based top-down 2D, procedurally generated space exploration and shooter game using libGDX. Kinda like Asteroids, only a little bigger.
Space Missions Over Time (1957-2022): Successes vs Failures, and Rocket Usage
My first sort of good game
A Discord bot for looking up EVE Online market prices
Space Ships Game coded in Python using Pygame Framework
from top to bottom
An EVE Online API interface using EVE Online's SSO. Displaying complex data in an easy way.
Art breakdowns for Supernova Shipyard. https://github.com/NebulaTank/Supernova-Shipyard-Wiki/wiki
Android app for tracking space flights
A follow-up to the first website I made in a semester abroad (3rd of engineering school). It's "upscaled" to Symfony's standards, and is meant to be hosted on Heroku (or some other service, perhaps)
Creation of an arcade game in Java with GUI as a university project
Tech-Stack: Java. An EA evolved the weights of a neural network to land spaceships.
Asteroids game implemented in Unity
Ada small menu system, IRC client and line editor/text editor. PostgreSQL MMO Spaceship Simulator Game.
On rails 3D shooter inspired by starfox
The blockchain database network for the decentralized stack
SPACE EXPLORATION SHIP BUILDING MINEING PIXEL PERFECT GAME
2D Arcade Spaceships game developed in Ruby for RPG Maker VX Ace.
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