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An arcadey physics-based top-down 2D, procedurally generated space exploration and shooter game using libGDX. Kinda like Asteroids, only a little bigger.

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0XDE57/SpaceProject

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a space project

Welcome to A Space Project. A project involving space...

Get a realistic sense of the cosmic scale; there's literally dozens of planets and traveling between them could take up to entire minutes! Enjoy Galactic Space Exploration in a sate-of-the-art, hyper-realistic physics simulation of the entire universe!

screenshot screenshot Game is in pre-alpha prototype phase. More of a sandbox than a game, there is not much content yet

Features

  • Fly around the starsystem in a spaceship
  • Faster Than Light Travel! (yeah it's real, cuz like quantum anti-dark matter n' stuff yo)
  • Discover a plethora of astronomical bodies including:
    • Unary star systems, Binary star systems, Trinary star systems, and even Quadri... quatro? quadrino-ary?
    • lonely rogue planets who lost their sun :(
    • Destructible asteroids using cutting edge - t r i ▲ n g l e s -
  • Fight against other ship (disabled for now)
    • combat broken placeholder AI while I figure out the rest of the engine.
  • Land on and explore planets (in theory, probably out of scope):
    • The planets are flat (ha, take that Round Earthers!)
      • Actually the planets are donuts (ha, take that Flat Earthers!)
  • Controller Support (works in game but not menus)
    • hot plugging!
  • Sound?
    • there is no sound in the vacuum of space silly
  • Unit Tests?
    • pfft... my code is perfect. the first time. every time.
  • Developer Tools (in progress)
  • Cross-Platform Desktop
    • Linux, Windows, OSX
    • Official Steam Deck support!
  • Feature Creep and Unrealistic Scope!
    • Multiplayer is out of current scope :(

Controls

Control Desktop Controller/Gamepad
Aim Mouse Left Stick
Movement WASD Left Stick + L1/R1
Boost Space A
Brakes S X
Attack: Shoot Left-Click RT
Defense: Shield Shift LT
Defense: Dodge (Barrel Roll) Double Tap A/D Double Tap R1/L1
Interact E D-Pad Down
Cycle Equiped Tool Q D-Pad Right
Toggle HyperDrive Hold 1 Hold B
Enter/Exit vehicle G Y
Zoom Scroll Wheel Right JoyStick
Reset Zoom Middle-Click Click in Right stick
Toggle Map State M
Toggle HUD H
Full screen F11
Menu (Pause) Escape Start
Vsync F8
ECS Debug Viewer F9
Misc debug keys too lazy to document, won't be permanent

Current Status

A work in progress engine toy sandbox thing: scaffolding for what will hopefully one day be a game. The code is bit rough in some places, littered with todo's, half-baked features, and the occasional bug. For more documentation and current status see:

wiki: https://github.com/0XDE57/SpaceProject/wiki

project: https://github.com/users/0XDE57/projects/1

devlog: https://forum.level1techs.com/t/devember-2022-a-space-project-open-source-space-game

Special thanks to Level1Techs for hosting Devember 2022 and providing: 5900x + x570 mobo + 32GB RAM!

License

Apache 2.0: see LICENSE.md

Credit appreciated.

Libraries

Building

General

  • Set up your Development Environment: https://libgdx.com/wiki/start/setup
  • Import project in IDE of choice using gradle.
  • If a "File not found" error occurs, check the working directory. Append "\assets" to the working directory in run configurations.

IntelliJ

  • Desktop
    • create Run Configuration
    • main class = com.spaceproject.desktop.DesktopLauncher
    • use classpath of module 'desktop'
    • working directory = ...\SpaceProject\assets
      • (must ensure working directory includes assets so data like fonts, particles, shaders, configs can be loaded)
    • build and run!

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An arcadey physics-based top-down 2D, procedurally generated space exploration and shooter game using libGDX. Kinda like Asteroids, only a little bigger.

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