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Commander evolution bufix #3032

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merged 11 commits into from
May 18, 2024
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Xehrath
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@Xehrath Xehrath commented May 18, 2024

Evolving units should now properly stay in their assigned unit group.

Transports: Time based evolutions will stay on the transport, as long as the evolution target is valid for transport.
Power based evolutions will delay the evolution until disembarked.

(Should also be ready to merge. forgot to add this to #3009)

Xehrath added 11 commits May 12, 2024 08:06
This gadget enables unit respawning at a designated target.
This is mainly intended for Evocom.
Made the effigy spawn on the commander.
added 5 second immunity after respawn.
effigy is now destroyed upon commander suicide, unless respawn_pad is true.
Added instructions for iseffigy.
Added a missing return statement
Fixed a bug preventing the effigy wreck from teleporting to the commanders position.

Added clearing of the commanders commands when respawning.
Added export of target unitID when evolving.

Added options:
new conditions: power, and health
Health transfer: "flat", "percentage", and "full
Added transfering/replacing of the effigy when evolving, or destruction if the evolution target do not have respawning enabled.
Added respawn sound
Evolving units should now properly stay in their assigned unit group.

Transports: Time based evolutions will stay on the transport, as long as the evolution target is valid for transport.
Power based evolutions will delay the evolution until disembarked.
fixes unit group when evolving.

fixes evolving with transports.
@Ruwetuin Ruwetuin merged commit e32ef74 into beyond-all-reason:master May 18, 2024
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2 participants