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* Create unit_respawning.lua This gadget enables unit respawning at a designated target. This is mainly intended for Evocom. * hotfix unit_respawning.lua Made the effigy spawn on the commander. added 5 second immunity after respawn. effigy is now destroyed upon commander suicide, unless respawn_pad is true. Added instructions for iseffigy. * Hotfix unit_respawning Added a missing return statement * hotfix unit_respawning Fixed a bug preventing the effigy wreck from teleporting to the commanders position. Added clearing of the commanders commands when respawning. * Feature Update Unit_Evolution Added export of target unitID when evolving. Added options: new conditions: power, and health Health transfer: "flat", "percentage", and "full * Update unit_respawning.lua Added transfering/replacing of the effigy when evolving, or destruction if the evolution target do not have respawning enabled. * Update unit_respawning.lua Added respawn sound * bugfix unit_evolution Evolving units should now properly stay in their assigned unit group. Transports: Time based evolutions will stay on the transport, as long as the evolution target is valid for transport. Power based evolutions will delay the evolution until disembarked. * Update unit_evolution.lua fixes unit group when evolving. fixes evolving with transports.
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