rendering vehicles while on z-level >1 causes errors #73029
Labels
Code: Performance
Performance boosting code (CPU, memory, etc.)
curses
Things specific to the curses variant of the game
(S2 - Confirmed)
Bug that's been confirmed to exist
Vehicles
Vehicles, parts, mechanics & interactions
Z-levels
Levels below and above ground.
Describe the bug
when a vehicle is nearby and the character goes up a z level, some errors are produced:
reproducing this once with an ambulance produces ~50 errors.
Attach save file
N/A
Steps to reproduce
go to a radio tower with an ambulance nearby, and go up the tower one level
or drive up a bridge.
Expected behavior
no errors.
Screenshots
lag.mp4
Versions and configuration
gentoo, xterm, with cdda-experimental-2024-04-14-2000, built with
make -j32 LOCALIZE=0 DYNAMIC_LINKING=1 ASTYLE=0 LINTJSON=0 TESTS=0 HEADERPOPULARITY=1 RELEASE=1
Additional context
on my system any error like this is extremely noticable, because addr2line is invoked for a backtrace and it creates a very noticable delay in the game (~4-8 seconds), but i suppose that's fixable by turning off backtraces.
debug.log
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