Alien grass disappearing does not clean up the map memory of it #73723
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
EOC: Effects On Condition
Anything concerning Effects On Condition
Mechanics: Map Memory
Performance issues, weird behavior, improvements to map memory feature
(S1 - Need confirmation)
Report waiting on confirmation of reproducibility
Describe the bug
and one step to the right:
Attach save file
n/a
Steps to reproduce
EOC_PORTAL_GRASS_CHANGE
eoc. Optionally do it multiple times if the placement is not ideal.Expected behavior
Map memory updates after an eoc that transforms terrain or furniture.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Slowdown Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions]
]
Additional context
No response
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