Non-poisonous and poisonous items get stacked together in the eat menu #73687
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
Items: Food / Vitamins
Comestibles and drinks
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
(S2 - Confirmed)
Bug that's been confirmed to exist
Describe the bug
vs
Attach save file
n/a
Steps to reproduce
FORAGE_POISON
.Expected behavior
They would be separate like in the inventory screen (second screenshot).
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Innawood [innawood]
]
Additional context
Maybe related to #24981
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