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Non-poisonous and poisonous items get stacked together in the eat menu #73687

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NetSysFire opened this issue May 11, 2024 · 2 comments
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[C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. Items: Food / Vitamins Comestibles and drinks Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA (S2 - Confirmed) Bug that's been confirmed to exist

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@NetSysFire
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Describe the bug

image
vs
image

Attach save file

n/a

Steps to reproduce

  1. Forage and find either wild roots or shrooms which have both FORAGE_POISON.
  2. Make sure some of them are poisonous.
  3. Try to eat them.
  4. They get batched together.

Expected behavior

They would be separate like in the inventory screen (second screenshot).

Screenshots

No response

Versions and configuration

  • OS: Linux
    • OS Version: LSB Version: n/a; Distributor ID: Arch; Description: Arch Linux; Release: rolling; Codename: n/a;
  • Game Version: cdda-experimental-2024-05-11-0903 d78e605 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Innawood [innawood]
    ]

Additional context

Maybe related to #24981

@NetSysFire NetSysFire added Info / User Interface Game - player communication, menus, etc. (S1 - Need confirmation) Report waiting on confirmation of reproducibility Items: Food / Vitamins Comestibles and drinks [C++] Changes (can be) made in C++. Previously named `Code` labels May 11, 2024
@Icantthinkofanameforthis

if you press > while looking at the stacked foods in the consume item menu it shows the individual ones

@EternalLaughter
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Confirmed, they get stacked together in the eat menu.
Considering one is poison, bunching them together even if you can expand to show them all, sound like a horrible way to get accidentally poisoned from the UI.

@NetSysFire NetSysFire added (S2 - Confirmed) Bug that's been confirmed to exist Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels May 12, 2024
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Labels
[C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. Items: Food / Vitamins Comestibles and drinks Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA (S2 - Confirmed) Bug that's been confirmed to exist
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