"cleanGLObjectsUponModifyOrDelete" field for X3DTextureNode #609
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Now X3DTextureNode has a field called "cleanGLObjectsUponModifyOrDelete," which is set to "false" by default. If this field is set to "true," then in the event that the node has its "url" field changed or the node gets deleted, then the relevant OpenGL texture cleans itself up via gl.deleteTexture(). The intent is for an ImageTexture node to be able to cycle through various textures without keeping no-longer-visible textures in video memory.