A volumetric fog implementation in Unity.
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Updated
Jun 19, 2020 - C#
A volumetric fog implementation in Unity.
Rendergraph-based graphics engine written in C++ using DirectX12
Volumetric Lighting in URP
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Graphics engine written in C++ using DirectX11
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
An implementation of underwater effects that show under the water line.
A 2D volumetric lighting and shadowing solution for Unity
Volumetric fog in Godot using particles.
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Real-Time Photorealistic cloud rendering
A Physically Based Vulkan Renderer.
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
Store light data for a scene using voxels
Created for my Software Design and Development Major Project in Year 12
Project to study shader basics
d3d11 volumetric light
Introductory OpenGL project showcasing an original procedural underwater world at every generation!
Volumetric Lights fork updated to work with Unity 2018
Volumetric PathTracer computer graphic implementation for YoctoGL C++ framework.
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