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realtime-visualization

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The main idea of remote rendering is to distribute the rendering onto multiple nodes. A client splits its screen into multiple tiles, and each buffer for each tile is calculated by a different node. These calculated buffers are stacked back together by the client and it calculates the final illumination.

  • Updated Jul 16, 2016
  • C#

In this tutorial, we will learn Hand Tracking in real-time. The best part is we don’t have to configure 100 parameters along with 20 installs to make it run. Within 5 to 10 mins you will have your model working. Video Link - https://youtu.be/C1MUbMW3g50

  • Updated Jan 28, 2024
  • Python

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