Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
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Updated
Apr 14, 2024 - Python
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Official Pytorch implementation of the preprint paper "Stylized Neural Painting", in CVPR 2021.
Resources of Neural Rendering
This is the code for Deformable Neural Radiance Fields, a.k.a. Nerfies.
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Point-NeRF: Point-based Neural Radiance Fields
Code for "HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields".
Multi-view 3D reconstruction using neural rendering. Unofficial implementation of UNISURF, VolSDF, NeuS and more.
[ECCV22] BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering
AAAI2023,implementation of "READ: Large-Scale Neural Scene Rendering for Autonomous Driving", the experimental results are significantly better than Nerf-based methods
Neural Factorization of Shape and Reflectance Under an Unknown Illumination
This repository contains all the work that I regularly did and studied from Medium blogs, several research papers, and other Repos (related/unrelated to the research papers).
Collecting papers about new view synthesis
Learn about the Neumorphic engineering process of creating large-scale integration (VLSI) systems containing electronic analog circuits to mimic neuro-biological architectures.
Easy NeRF synthetic dataset creation within Blender
Neural Light Transport for Relighting and View Synthesis
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