This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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Updated
May 29, 2024 - C++
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Space-game oriented rendering engine
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
An all-purpose window upscaler for Windows 10/11.
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Making Shaders in Unity3D
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
Physical-Based-Render graphic improvements for this old dx9 game CnC Red Alert 3
Small and intuitive cross-platform 3D game engine (DirectX 12 and Vulkan renderers).
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
OneSweep, implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
A render graph-based engine built on Vulkan, the successor to Stardust
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