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fog

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Real-time ocean simulation developed in C++/OpenGL, that employs Fast Fourier Transform (FFT), inspired by Jerry Tessendorf's paper 'Simulating Ocean Water'. Parallelized using OpenCL and features physically-based rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic and immersive sky.

  • Updated Mar 2, 2024
  • C++

Contained in this repository are the Jupyter notebooks that contain the scripts used in this project. Examples include: exploratory data analysis, creation of training, validation and test data sets, and CNN model development and data extraction.

  • Updated Jul 7, 2021
  • Jupyter Notebook

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