An experimental scene graph and depth of field post processor using WebGL.
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Updated
Jul 11, 2019 - JavaScript
An experimental scene graph and depth of field post processor using WebGL.
Simple Ray Tracer made with C++ 17 and GLM
Yet another ray tracer based on Blinn-Phong reflection model.
C# Raytracer with GLB file format reader (WIP)
OpenGL renderer using a realistic camera model
C++ multi-threaded raytracer experiment with anti aliasing, motion blur, depth of field and other features
Rendering Engine in DirectX 11
Path tracer written in JS
Go Programming Language | Golang Examples | Example Codes | Concepts | Online Resources
Implementation of a CVPR2020 paper using Plenpy for the 15-663 Computational Photography course at Carnegie Mellon University
Rendering 3D scenes with geometric figures, mirrors, realistic shadows, depth of field and global illumination.
Personal test project to experiment with Unity 2019.4.11f URP (Universal Rendering Pipeline), Shadergraph, scripted Depth of focus, and plane generation.
investigating generative approaches to simulating depth of field in images
A mobile implementation of depth of field.
Deep learning extended depth-of-field microscope for fast and slide-free histology
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
A Physically Based Vulkan Renderer.
Official Repository for our CVPRW (MAI'21) paper.
depth of field utilities
Extract the EDOF from photos obtained from Dual Camera smartphones
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