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Point transparency changes #225

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@dedoardo dedoardo commented Jun 24, 2021

Changes

  • Glue code for this core patch
  • Changed the default point style to Sphere from Disc. This is consistent with the Houdini schema.
  • Disconnected alpha socket in the render param default shader. This shader is only being used by point clouds, I will rename the shader accordingly to make it clear it's meant for point clouds.

Note Opacities should probably be declared as node sockets in the 2.93 branch

@dedoardo dedoardo self-assigned this Jun 24, 2021
@dedoardo dedoardo marked this pull request as ready for review August 6, 2021 20:05
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