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Releases: swlegion/tts

latest

19 Sep 03:15
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latest Pre-release
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Commits

  • eb99e6a: fix title on bug warriors (Dicewrench Designs)

2.16.0-Beta.2

21 Sep 00:09
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2.16.0-Beta.2 Pre-release
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Added Portable Scanner

Added Offensive Stance. This card is only valid on force-users, but the list builder does not currently restrict usage elsewhere.

Added new GAR and CIS (generic) 1-pips.

Added ISF, Inferno Squad, Upgrades.

Added Mandalorians, Clan Wren, Upgrades.

(Some of the models and textures used for both ISF and Clan Wren are potentially non-final.)

Fixed hidden side of BANE tokens (obscured).

Fixed hidden side of MECHANIZED INCURSION.

2.16.0-Beta

27 Jun 20:18
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2.16.0-Beta Pre-release
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Added support for COVERT OPS on the generic order tokens.

Added optional scripting handlers for chess clocks (1 and 2 respectively).

Added CAD BANE's 1-pip, and BANE TOKENS in an infinite bag.

Fixed unit base colliders to be game accurate; it should work properly with the "sticky" range ruler tool now.

Invader League S5 Gold

25 Apr 18:51
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  • Adds support for selecting VITAL ASSETS cards as part of your battlefield deck. The cards are now fully scripted.

  • Adds new order tokens (incl. GAR and CIS), as well as the ability to promote a unit to a commander.

  • Adds an automatic SIL button next to small-base trooper unit leaders.

Quarantine Edition

13 Apr 00:36
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  • Added two bags to the top right, SKRIMISH DECK and VITAL ASSETS.

    • Both are meant for manual play (the list builder/game setup will not assist you)
  • Adds an infinite stack of SILOUHETTES next to the tokens.

  • Bug Fix: Surge tokens are now stackable.

  • Added CAD BANE and PADME AMIDALA, and known upgrades and command cards

  • Added STAPs and REPUBLIC AT-RTs, and known upgrades

  • Refreshed the CARDS bag, which was missing most cards since the Clone War-era content was introduced.

  • Updated the RRG to the latest version, and added the Skrimish rules PDF.

Droids and Jetpacks and Snipers Oh My!

27 Mar 19:51
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Officially adds Iden Versio,ID10, Cassian Andor and K-2SO to the mod

  • Includes command cards and upgrades
  • As-is before, both Covert Ops and Loadout are not enforced by the mod.
    • We expect this for quite some time/definitely.
    • This also includes Jyn's SE-14 Blaster and JT-12 Jetpacks; the discounts are not supported.

Also adds Arc Troopers (and Strike Team) and BX Droid Commandos (and Strike Team)

  • Includes known upgrades
  • Models are super advanced looking, but do not change based on upgrades. This is working as-intended.

YBTL R3

25 Feb 20:49
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  • Adds the models and wiring to be able to spawn and use Iden Versio and Cassian Andor.

    NOTE: (a) only a single command card is revealed for each (so you get an extra copy of Push and Assault for now), (b) we also have no preview of how either DIO or K-2SO work, so they are not viewable yet, and (c) we have no mechanic for implementing either Covert Ops (spawn as an operative) or Loadout (sideboard of upgrades) - those are expected to be manual for now.

  • Fixed the range finder to skip dead units on the sides of the table

  • Fixed the point costs for the B2-HA and AAT OOM Series Pilot

  • Fixed a crash that occurred when using the 7th upgrade slot (Rebel Troopers and Stormtroopers training slots)

YBTL R2

11 Feb 06:09
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Factions:

  • #132: CIS: Added upgrades for the AAT
  • #130: GAR: Added Phase 2 Mortar
  • #129: Neutral: Added Ordinance for AAT and Saber Tank
  • #128: GAR: Added upgrades for the Saber Tank
  • #117: CIS and GAR: Added Phase 2 and B2 Upgrades

Also:

  • #108: Switched out many (but not all) blurry cards for higher resolution pictures
  • #126: Partial work towards adding Iden and Cassean (Not Playable Yet)

Dathamir

06 Dec 02:40
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Various bug fixes

09 Oct 17:13
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#12: Cohesion bubbles do not accidentally spawn after ending an activation.
#40: Deleting an objective token with the range enabled does not crash the game.
#62: C3PO (both Rebel and Republic) is no longer treated as a unit leader by an operative token.
#76: Recovering tokens now includes smoke tokens.
#85: Red player no longer starts with a phantom hand of cards.