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feat: Enable to build engine and modeling related projects on any OS #2237

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merged 1 commit into from
May 22, 2024

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Jklawreszuk
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@Jklawreszuk Jklawreszuk commented Apr 27, 2024

PR Details

Description

This PR enables to build following projects :

  • Stride.Assets.Models, Stride.Importer.Common, Stride.Importer.3D - these were restricted to win, because Visual c++ only available for NET FW - this is no longer the case
  • Stride.Games, Stride.Input - for some reason Stride.Core.prop adds net8.0-windows as Runtime framework but there is no windows specific code for both projects (update: Stride.Games is being used for GameStudio with WinForms). I restricted to windows only just in case

Motivation and Context

Make less windows restricted experience

Types of changes

  • New feature (non-breaking change which adds functionality)

Checklist

  • My change requires a change to the documentation.
  • I have added tests to cover my changes.
  • All new and existing tests passed.
  • I have built and run the editor to try this change out.

@Eideren
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Eideren commented Apr 27, 2024

Looks good but it sounds like we have a couple of dependencies still, D3d11 failed:

C:\BuildAgent\work\b0fd06bda8666a37\sources\editor\Stride.Editor\Engine\EmbeddedGameForm.cs(13,37): error CS0246: The type or namespace name 'GameForm' could not be found (are you missing a using directive or an assembly reference?)

@Jklawreszuk
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Welp, At least it somehow explains what's the point of StrideExplicitWindowsRuntime. I found EnableWindowsTargeting dedicated for linux/macos platforms so this should work.

@Jklawreszuk Jklawreszuk marked this pull request as draft April 29, 2024 19:58
@Jklawreszuk Jklawreszuk force-pushed the remove-reduntant-runtime branch 2 times, most recently from a553205 to b40069a Compare May 22, 2024 17:32
@Jklawreszuk Jklawreszuk marked this pull request as ready for review May 22, 2024 20:25
@Jklawreszuk
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Jklawreszuk commented May 22, 2024

@Eideren It's possible that it was broken due to my previous PR, because I'm able to run the editor and the game. Could you try to run again?

@Eideren Eideren merged commit f33bcde into stride3d:master May 22, 2024
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@Eideren
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Eideren commented May 22, 2024

Yep, TC didn't error out, thanks !

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2 participants