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A template for a C++ Application using Slint

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Slint C++ Template

A template for a C++ application that's using Slint for the user interface and CMake for the build system.

About

This template helps you get started developing a C++ application with Slint as toolkit for the user interface. It demonstrates the integration between the .slint UI markup and C++ code, how to trigger react to callbacks, get and set properties and use basic widgets.

Prerequisites

In order to use this template and build a C++ application, you need to install a few tools:

  • cmake (3.21 or newer)
  • A C++ compiler that supports C++ 20

If your target environment is Linux or Windows on an x86-64 architecture, then you may also opt into downloading one of our binary Slint packages. These are pre-compiled and require no further tools. You can find setup instructions and download links at

https://slint.dev/docs/cpp/cmake.html#install-binary-packages

Alternatively, this template will automatically download the Slint sources and compile them. This option requires you to install Rust by following the Rust Getting Started Guide. Once this is done, you should have the rustc compiler and the cargo build system installed in your path.

Usage

  1. Clone or download this repository
    git clone https://github.com/slint-ui/slint-cpp-template my-project
    cd my-project
    
  2. Configure with CMake
    mkdir build
    cmake -B build
    
  3. Build with CMake
    cmake --build build
    
  4. Run the application binary
    • Linux/macOS:
      ./build/my_application
      
    • Windows:
      build\my_application.exe
      

We recommend using an IDE for development, along with our LSP-based IDE integration for .slint files. You can also load this project directly in Visual Studio Code and install our Slint extension.

Next Steps

We hope that this template helps you get started and you enjoy exploring making user interfaces with Slint. To learn more about the Slint APIs and the .slint markup language check out our online documentation.

Don't forget to edit this README to replace it by yours