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System Information Summary Blueprint Library for UE4

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M4GfxSIS

System Information Summary Blueprint Library for UE4

M4GfxSIS will provide the following system information summmary at runtime

  1. Operation System - name, kernel, version & build
  2. CPU - brand, architecture, uarch, bits
  3. Processors - cores, threads, frequency, cache topology (L1, L2, L3)
  4. GPU - model, vendor, architecture, driver version, memory
  5. OpenGL - version, renderer, extensions (if Windows, DirectX support)
  6. OpenCL - version, accelerators, profile
  7. Vulkan - profile, driver, version 8 Vulkan Runtimes - devices, memory
  8. NVMe - size, free space, name, brand, vendor
  9. Display - based on EDID
  10. Network - NIC, connection speed

This is being develop based on the needs of M4Gfx.X. The goal is to provide client-side system information to a cloud-gaming server. The cloud-gaming server can use this information determine the performance profile of the client and optimize the gaming stream accordingly,