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@rotorz

Rotorz Limited

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  1. unity3d-package-syncer unity3d-package-syncer Public

    A command line utility that synchronizes asset files from npm packages into an appropriate directory of a game project that is made using the Unity game engine. Please read through the readme befor…

    JavaScript 41 6

  2. unity3d-reorderable-list unity3d-reorderable-list Public

    List control for Unity allowing editor developers to add reorderable list controls to their GUIs.

    C# 169 31

  3. unity3d-tile-system unity3d-tile-system Public

    A tile system extension for the Unity game engine supporting 2D and 3D tiles.

    C# 53 11

  4. unity3d-package-example unity3d-package-example Public

    An example npm package that contains some example assets to demonstrate how to create a package for use in games made using the Unity game engine.

    JavaScript 1 1

  5. unity3d-ordered-dictionary unity3d-ordered-dictionary Public

    Library for adding ordered dictionaries to custom `ScriptableObject` and `MonoBehaviour` classes in a way that can be serialized by Unity provided that the key and value types are serializable.

    C# 34 3

  6. github-wiki-from-markdown-book github-wiki-from-markdown-book Public

    Generates Github wiki from a book of markdown topics.

    JavaScript

Repositories

Showing 10 of 25 repositories
  • markdown-it-block-image Public

    Plugin for markdown-it that detects and outputs block level images.

    JavaScript 8 MIT 5 2 1 Updated Nov 9, 2020
  • markdown-it-external-links Public

    Plugin for markdown-it that adds CSS classes to links that fall outside of the specified internal domain(s).

    JavaScript 13 MIT 2 0 2 Updated Nov 6, 2019
  • unity3d-localized-strings Public

    A lightweight localization framework for Unity editor scripts.

    C# 6 MIT 1 0 0 Updated Jun 5, 2019
  • dotnet-localized-strings Public

    A lightweight localization framework built on top of the NGettext library in .NET. This framework is intended to be used with gettext style tooling although it is possible to provide alternative implementations of the interfaces exposed by this framework.

    C# 0 1 0 0 Updated Nov 6, 2018
  • unity3d-editor-menu Public

    Fluent style API for constructing custom editor menus presented using `GenericMenu` by default although alternative presentation can be configured for project.

    C# 10 MIT 4 0 0 Updated Aug 27, 2018
  • unity3d-zenject-services Public

    Service and configuration management for Zenject in Unity games.

    C# 1 MIT 1 0 0 Updated Jul 13, 2018
  • unity3d-class-type-reference Public

    An example npm package that contains some example assets to demonstrate how to create a package for use in games made using the Unity game engine.

    C# 21 MIT 5 4 0 Updated Jul 13, 2018
  • unity3d-custom-popup Public

    Custom popup control for Unity editor interfaces that defers popup menu construction until shown. This is good for situations where the popup is relatively expensive to construct.

    C# 4 MIT 0 0 0 Updated Jul 13, 2018
  • unity3d-ordered-dictionary Public

    Library for adding ordered dictionaries to custom `ScriptableObject` and `MonoBehaviour` classes in a way that can be serialized by Unity provided that the key and value types are serializable.

    C# 34 MIT 3 1 0 Updated Jul 13, 2018
  • unity3d-package-utils Public

    Utility functionality for unity3d-package's to ease access to package assets and generated data assets.

    C# 2 MIT 0 0 0 Updated Jul 13, 2018

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