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Remove Passed flag from score classes #28057

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frenzibyte
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I'm not sure how to go about doing the above myself so I'm leaving it as a task for others to tick off.

In favour of `ScoreRank` now having an F rank to define that.
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peppy commented May 2, 2024

Check all consumers of SoloScoreInfo/MultiplayerScore no longer rely on the now-removed passed flag

I don't really see this as a prereq. That can be handled as required. Except MutiplayerScore due to serialisation, needs checking.

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bdach commented May 2, 2024

One thing I haven't seen discussed clearly anywhere is that this only works if we hard commit that all failed scores have F rank and that all F ranks are failures. I dunno how that's gonna pan out with stuff like multiplayer wherein people want the "recover from failure" feature to return at some point - like are we going to allow them to recover but keep F rank (i.e. current behaviour)? Or is there going to be something more convoluted here going on (like allow them to get a higher rank but then also mark the score as unranked via some means, which would probably be most easily achieved by keeping rank and passed separate and setting rank to non-F while keeping passed = false?)

I'm not sure how to go about doing the above myself so I'm leaving it as a task for others to tick off.

Also this is maybe a personal problem but this sorta thing really ticks me off personally. Review is review yes but just offloading part of the testing that doesn't really even require any special permissions or access to do is kinda bad taste imo. I'd like to say that I'd personally never actually do that.

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frenzibyte commented May 2, 2024

I understand your concern but I'm not well-versed with how this is used everywhere due to either language (e.g. osu-web) or not knowing all the repositories that use these models (all I remember is osu-queue-score-statistics), so I'm keeping this task for someone who knows well about this and can execute it off cleanly.

If it turns out that there is the slightest of a problem or concern from this change then I'm fine with closing this PR and leaving it until later, I don't want to stir any attention.

Regarding the "recover from failure", I would rather say rank should be meaningless when a score has failed at least once, because it's not going to add to anything for the user's statistics, and won't be submitted anywhere as if it's actually an "S" score for example.

If anything the rank can be displayed based off the accuracy somewhere on the side of the results screen while keeping F as the effective rank.

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peppy commented May 2, 2024

I'd hope we don't have two passed states. And if we need something for multiplayer ("imminent" passing state) I'd really hope that was scoped locally to multiplayer as a Passing variable.

Comment on lines -30 to -31
[JsonProperty("passed")]
public bool Passed { get; set; }
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@bdach bdach May 3, 2024

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Well for one thing I can certainly tell you that this cannot fly.

https://github.com/ppy/osu-web/blob/f73ea11049f333731c09ec9b1b6c1141a65a8320/app/Models/Solo/Score.php#L85-L90
https://github.com/ppy/osu-web/blob/f73ea11049f333731c09ec9b1b6c1141a65a8320/app/Models/Solo/Score.php#L123

Removing this flag will likely break things to the point wherein no submitted score will have preserved set. If this diff is to proceed we will need to wean off web from the flag first and deploy that change.

(That does not really require osu-web knowledge to test either by the way. It just requires a local environment.)

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I want to say I miswrote the PR's description, I meant to say all consumers of SoloScoreInfo should be changed to no longer use the property...totally my bad though.

I saw those usages, and that's actually exactly why I didn't pursue this any further and left this as a task for someone more knowledgable in osu-web to change things around there (replace passed with rank != F).

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ScoreInfo.Passed should be deprecated in favour of F rank
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