-
-
Notifications
You must be signed in to change notification settings - Fork 364
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Police Issues #5603
Comments
Updated post to better reflect the scope of the problems. |
Ref #5202 also deals with the "Police apathy" problem. |
I don't think this is the best solution, as it would remove the "unlawful weapon discharge" crime charge, which should still be there, especially near cities/spacestations. Instead it can be removed when there is a pirate nearby. |
I agree that near cities and space stations "unlawful weapon discharge" should still be a thing but you should be able to do whatever you want in interplanetary space as long as you don't hit the wrong thing while the police are in range. |
Of course. |
Observed behaviour
Expected behaviour
You should probably be able to appeal a piracy charge if there was a pirate in range when you received the charge.
Steps to reproduce
Enter a system that has police at the hyperspace arrival area. Fire main weapons or torpedoes at pirate (or even into empty space).
The text was updated successfully, but these errors were encountered: