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some stuff on distortion #8

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@carlosbeltran carlosbeltran commented Jun 9, 2016

Fixes bug in distortion. Homogeneous coordinates were used instead of euclidian to compute pixel distances.
Includes the computation of distortion when projecting rays.
Includes a handy undistortion function to directly undistort pixel coordinates.
Includes undistortion when computing the pose

Taking into account the distortion also when computing the PnP
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