Added pan to lime AudioSources, so use that for pan instead of position #2570
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This PR is based on potential lime changes found here: openfl/lime#1557
Since OpenFL, being based on the Flash API, only deals with sound panning and not full-on spatialized audio, this switches us to using Lime AudioSource's new "pan" property, which is more natural and also fixes the HTML5 sound playback issues mentioned in the accompanying lime PR.