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My own implementation of Wolfenstein 3D game using C language and self written engine on sdl

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Wolf3d

Description

This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.

Requirements

  • linux or macos
  • installed SDL

How to start the program:

make
./wolf3d resourses/maps/map2.map

Some usefull buttons:

esc - exit
WASD - moving
Arrows - moving
Shift + WASD - sprint
TAB - fullscreen
Space - shoot
M - mute music

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My own implementation of Wolfenstein 3D game using C language and self written engine on sdl

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