Skip to content

v0.11.0-beta.3

Pre-release
Pre-release
Compare
Choose a tag to compare
@github-actions github-actions released this 14 Dec 15:34
· 1906 commits to main since this release
918cf70
  • 0.11.0-beta.3

    • Differentiated more significantly the energy / kinetic / plasma weapon types
    • Fixed hard crash when loading when approaching certain NPCs
    • Fixed crash when change tab triggers a takeoff
    • Fixed Naev not starting on Mac OS
    • Fixed beam collisions (again)
    • Fixed rare hard crash when beams are being fired
    • 'in range' option for weapon sets now takes into account weapon arcs
    • Buffed Targeting Conduit
    • Renamed 'Point of Interest' to 'Sensor Anomaly'
    • Double-tap activating outfits breaks stealth
    • Nerfed Sirius Fidelity so it can no longer get ludicrous levels of action speed
    • Map's discovery mode shows system features
    • Removed enemies from a certain hidden faction so the player won't have standing issues with them
    • Non-weapon outfits no longer show switch groups they are in as hot keys
    • Turn off weapon sets when changing type
    • Fixed toggle weapon sets not triggering outfits over and over as expected
    • Turn off all weapon sets when entering stealth
    • Fixed resizing not working on the background and toolkit in some cases
    • Added pilot.weapsetAddType and pilot.weapsetSetActive
    • Gave unicorp storm launchers a rarity of 2 and made it more available
    • Have ships be a little less spammy distressing
    • Centered tracking icon in slim GUI
    • Show tracking icons for non-turret bolt weapons too
    • More short names for weapon outfits
    • Fixed pilot.setSpeedLimit not working
    • Added tutorial message when player acquires first point defense weapon
    • test_of_renewal: fixed weapon set defaults being incorrect and increased enemy damage
    • seek_n_destroy: missions should work properly when boarding the target
    • flf_diversion, flf_rogue: Missions should no longer be able to have ridiculously low credit rewards
    • ec00: changed it so you can't hail the collective drone
    • escort: fixed pilots not flying in formation
    • Fixed many typos
    • Translation updates
  • 0.11.0-beta.2

    • Slim GUI now shows activated outfits and all weapons all the time
    • Collision system reworked (again) to take into account fast moving particles
    • Fixed collision polygons not properly being used
    • Added short names to some outfits such that they are easier to distinguish in the GUI
    • Allied factions won't help out the player against neutral targets
    • Added missing graphics for meditation chambers
    • Don't allow giving the player names that can't be saved
    • Updated love.filesystem to 0.11 spec renaming mkdir to createDirectory, enumerate to getDirectoryItems, and adding remove
    • Fixed toggle weapon sets not turning off with only bolt weapons
    • Hardened physics engine a bit to overflow that happens in 49 days of straight game time
    • Fixed trivial memory leak in vpool
    • Allow buying local maps where they are not sold
    • Buffed Hunting Combat AI to 15% bonus
    • Made Weakness Harmonizer AI not appear as an active outfit
    • Outfit Lua function onshoot has been renamed onshootany
    • Can toggle point defense weapons on and off
    • AI will turn off weapons ionizer when going for a kill
    • Player's new ships should start will all the default outfits, which fixes the some Sirius psychic tests
    • pilot.weapsetAdd follows the same logic as the normal equipping functions
    • slim GUI uses primary/secondary colours like the info menu
    • AI should be less prone to jump before their leader
    • Fixed cargo being lost when swapping ships in missions and events
    • chapter1: event claims all the systems just in case
    • poi: renamed 'Pristine Derelict' to 'Unusual Derelict'
    • poi_intro: fixed typo
    • achack03: fixed mission not being acceptable and harja spawning forever
    • achack04: fixed missing formatting string
    • dv_bikers: made missiles significantly more dodgeable and changed location
    • Translation updates
  • 0.11.0 (beta)

    • Gameplay Changes
      • Universe significantly overworked to be more consistent with lore
        • More landable uninhabited spobs, unique locations, and things to discover
        • Reviewed and corrected many descriptions and placement of spobs and systems
        • More in-depth and fleshed out tag system for locations
      • Ship slots and mass limits reworked such that smaller ships get more utility/structural slots to work with
      • Point defense systems that can shoot down missiles and torpedoes
      • Space object (planets, stations, etc.) properties affect quantity of missions available
      • Moved many missions and events to the vn system
      • Can sometimes find POI events with a pulse scanner equipped when entering systems
      • Changed the visuals for some of the nebulas (PSO, Mizar)
      • Pirate bribes cost more depending on your fleet and are based on points not mass
      • Missions are introduced less all at once to the player
      • Blink drives are more flexible but use energy and generate heat
      • Razor class weapons have been completely reworked
      • Can steal more than one outfit from a ship with high boarding bonus
      • diy-nerds: improved reward
    • Quality of Life
      • Significantly improved autonav
        • Configurable and can use lanes
        • More efficient at reaching target locations
        • New option like follow pilots through jumps or brake when going to positions
      • Make it explicit when all the escorts have jumped or landed
      • Escorts will keep their same loadout until the game restarts
      • Player ship is no longer translucent when in stealth as it is redundant with the stealth icon
      • Show enemy/ally factions in the faction standing info window
      • Space dust is properly anti-aliased
      • Minor speed ups to patrol lane computations
      • Try to enforce minimum number of articles in the news
      • Independent patrol and bounty missions can be completed on more planets and stations
      • Can hide or prioritize missions from the info menu
      • Manual aiming model aims at the mouse location when the mouse is visible
      • Travelling merchant tells you when new wares are available and should be easier to find
      • Lua Love API should be better at handling input and not apply keys held before started
      • Increase time compression when disabled
      • Inverted how hide, evasion, and stealth value percent bonuses work. Now lower is better
      • Hide locked slots without outfits as the player can't do anything with them
      • Added volley mode to weapon sets that makes weapons fire as fast as possible, instead of staggered
      • Autonav options are now player-specific and accessible via the info menu settings button
      • Travelling merchant gives full details of the intrinsic outfits they provide
      • Selected slots in the equipment window will only show outfits that fit
      • Autonav routes consider distance travelled in-system
      • Made stress more visible in the slim GUI
      • Reworked how stats are displayed to be more visible and intuitive
      • Can show all known outfits or ships in with the map find functionality
      • Weapon sets much more flexible, verbose, and easy to use
      • Weapon sets remember slots, not outfits
      • Route is visible on all map modes now
      • Blink and flicker drives can use double tap arrow keys to move around
      • Toolkit is cached in a framebuffer for much faster rendering
      • Intrinsic outfit details now visible from the equipment menu
      • Visually indicate which pilots are scanning the player on the overlay and radars
      • Can sell all outfits on any spob with an outfitter
      • Enemies in patrol missions should not run away
      • Changed the faction standing caps to allow the player to get all ships when maxed out. Will be decreased in the future as missions are added
      • Slot icons to make it more clear what special slots a ship has
      • System markers and autonav TARGET marker will try to not overlap with jumps and spob names
    • New Content
      • New mechanic for House Sirius called flow to unlock psychic powers
        • Gives passive bonuses to Sirius ships
        • Outfits allow use on non-Sirius ships
      • 8 new missions
        • Finish the Minerva campaign
        • Nebula refugees
      • Many new events
        • Abandoned stations with secrets
        • Greedy pirates looking for domination
        • Challenges of the mind
        • Mysterious signals
        • More points of interest
      • Many, many new systems and space objects
        • 67 new star systems with 123 new space objects
        • New graphics for space objects
      • Tons of new outfits
        • Sirius flow outfits
        • Completely reworked Sirius weapons too
        • Point defense systems
        • New accessories
        • Intrinsic outfits
        • and more!
      • Many new outfit graphics
      • New NPC graphics
      • More NPC and news messages
      • Added the Space Trader Society faction
      • Custom death animations for many ships
      • More ways to increase fleet capacity
      • The pirate clans are now more differentiated in terms of AI behaviour and taunts
      • More factional landing messages
      • Rehabilitation missions have been made more factional and a new rehabilitation mission for the FLF is now available
    • Engine
      • Map system viewer is more compact
      • Added hook.hail_spob
      • Events support tags
      • Editor supports tags
      • Library to handle conditionals for mission computer missions
      • Added support for disabling specific patrol lanes from being generated
      • Support for Lua scripting for ships
      • Changed api of evt.claim and misn.claim
      • Missions/events load Lua as chunks instead of compiling each time
      • Significant speed-ups in collision detection with quadtrees
      • Hooks "outfit_buy", "outfit_sell", "ship_sell", and "ship_swap" pass Lua objects instead of strings
      • Ships can have extra descriptions that show up on mouse over
      • More Lua API added such as pilot.armour, pilot.shield, or naev.missionList
      • Soromid NPCs can have custom descriptions based on genetics
      • Improved VN API with vn.move, vn.musicVolume, etc.
      • Improved VN handling of non-ascii fonts
      • Support for generating munitions from outfits
      • Improved derelict script to handle custom derelicts better
      • Removed some custom environment and string handling functions for standard SDL ones (requires 2.0.18 now)
      • Better handling of user locales
      • Weaker effects shouldn't overwrite stronger ones anymore
      • Spobs can use communication graphics
      • Require OpenGL 3.2 for geometry shaders now
      • Support for advanced collisions such as weapon on weapon, allowing for point defense weapons
      • Renamed thrust to accel for more consistency and simplifications
      • Support for buying intrinsic outfits
      • Ship distress moved to the message framework
      • Outfits have support for double tapping accel/left/right triggers
      • Removed toolkit fading effects
      • Support for rendering images as SDFs
      • Significant loading time speed-up with multithreading
    • Fixes
      • Main menu more responsive when changing windows
      • Typo and wording fixes
      • Fixed many corner case crashes in the editor
      • Fixed cargo missions not being generated in some parts of the universe
      • Game no longer crashes when loading save with persisted Lua pointing to nonexistent systems/spobs
      • Minor improvements to many existing missions
      • Fixed crash when events trigger other events on creation
      • Fixed autonav sometimes having trouble landing with reverse thrusters
      • Qex races should be much less laggy now
      • Fixed some outfits using the wrong store images
      • Fixed system viewer not being consistent with map
      • Player's escort damage is counted towards players damage
      • Avoid having missions duplicates for cases where they can significantly stack such as patrol missions
      • Fire rate and action speed should affect damage and disable of beam weapons
      • Fixed some outfits not having "Activated Outfit" in their description
      • Fixed ships offering 100 fuel refuels twice
      • Fixed some ships having trouble equipping because of stacking engine reroutes and such
      • Improved AI's scanning behaviour to be more robust to stealth pulsing
      • Fixed POI generating in extremely volatile systems
      • Fixed tutorial running during cinematics
      • Fixed active outfits not showing "activated outfit" in their summary sometimes
      • FLF no longer become true allies of the Dreamer Clan to not limit the players actions
      • Made audio system more robust to running out of source errors
  • 0.10.6

    • Fixed potential segfault with invalid semver strings
    • Fixed sign error when buying artifacts in the Baron Prince mission (sorry)
    • Fixed behaviour of naev.trigger with parameters
    • Fixed Lua spfx volume changing with game speed
    • Fixed memory leak in luaspfx trails
    • Fixed missions doing things in systems they should not
    • Fixed Adrenal Gland III's time speed up effect
    • Fixed Misi giving upgrades for free
    • Fixed minor planet check in frontier war missions
    • Fixed silent installs on windows
    • Fixed typos
  • 0.10.5

    • Start counting effect stacks from 1 not 2
    • Fixed launcher weapons using outfit mass instead of ammo mass
    • taiomi: fixed claim check for last mission
    • Fixed some typos
    • Fixed equipment of Lancelot in "Sharkman Is Back" mission
    • Fixed clicking on jump points also selecting planets in some cases
    • nelly02: Nelly now stops recommending stuff that only does a little disable
    • shadowvigil: Fixed mission not spawning escorts
    • flf_patrol: Missions should no longer be able to have ridiculously low credit rewards
    • Fixed some events not claiming systems that could interfere with other missions
    • hypergate_construction: should actually claim the system
    • Fixed some formatting in the alt text when hovering over outfits in the equipment window
    • ec06: refuel tanker should provide as much fuel as possible
    • taiomi09: fixed smugglers becoming hostile in some cases
    • Changed music.stop() API to stop music from continuing by default
    • Fixed potential memory issues on some platforms
    • Fixed crash when changing to Japanese language on Windows using Japanese locale
  • 0.10.4

    • Fixed crashes related to multiple effects being active at once
    • Fixed multiple mission_done hooks not passing parameter correctly
    • Fixed plugin strings not being initialized with mismatched saves
    • ec06: made the final battle work much better
  • 0.10.3

    • Fixed crash when using fits currently selected ship outfit filter
    • Fixed escorts always being set to aggressive when loading a save
    • Fixed Dvaered standing cap increase being lost after loading game
    • Made space dust a bit less bright when it starts turning into lines
    • derelict_rescue: play money sound instead of victory sound on completion
    • rehab: fixed crash when aborting rehabilitation missions
    • foundation station, efferey: fixed not using pirate landing script
  • 0.10.2

    • Fixed escorts sometimes not following their leader and landing
    • Fixed autonav always wanting to go to the edge of jump points
    • Fixed crash when causing multiple dialogues to run in the background
    • Fixed outfit lua being called before initialization
    • Fixed not giving the AI a name when updating a save breaking the updater script
    • Fixed deleting last snapshot of a save switching to another pilot's saves
    • Fixed saves and snapshots not displaying correct name with version mismatch
    • Fixed crash when deleting Lua-side fonts, should fix crash with POI
    • Fixed swapping ships with mission cargo sharing name with other cargo can lead to wrong cargo getting duplicated
    • Fixed original music at Research Post Sigma-13
    • Fixed music stopping after playing once in new games
    • Change music API to make it explicit you can temporarily disable the music engine
    • Set windows compatibility mode to Windows 7 when cross-compiling
    • legacy gui: fixed line artefacts near fuel / energy bars
    • pulse_scanner: fix potential error on init
    • patrol: don't have an invisible time limit to reach the system anymore
    • taiomi: fixed some claims
    • zbh03: landing when hostiles spawned will fail the mission
    • bounties: mention there is a time limit to reach the system, not made explicit though
    • zpp01, zbh01: bumped chance to 30%
    • poi_intro: can't board nelly again
  • 0.10.1

    • Fixed many stations not marked as stations
    • FLF combatants only appear on FLF spobs
    • Fixed cases where the player could be forced to take off when not spaceworthy
    • Show engine volume option same as other volume options
    • Use nearest neighbour interpolation for small resolution vn images
    • Fix engine sound being played at high time compression values
    • Try to fix issue where music stops playing
    • Statically link libenet on steam versions
    • diy-nerds: fixed reward and description not matching
    • deliverlove: fixed credit exploit
    • reynir: don't add 0 tonnes of hotdogs
  • 0.10.0

    • Made slim the default GUI instead of brushed
    • Contraband missions use vntk instead of tk
    • Sightseeing missions mention explicitly how much you get paid when completed
    • Removed outfit name duplication in alt texts
    • Made outfit descriptions fit in the landing window for all outfits
    • Added sound effects to starting race
    • Fixed non-Lua active outfits (jammers, etc.)
    • Sort ship stats in outfit/ship descriptions
    • Fixed jammers and jamming
    • Buffed jamers and scramblers
    • Buffed evasion bonus of Red Star hulls to compensate for detection malus
    • Fix "Dead or Alive" and "Alive" being swapped in bounty mission descriptions
    • Lowered error in physics approximation (shouldn't be noticeable though)
    • Added particle beam and particle lance to Za'lek outfitters
    • Fixed escort ai not being properly applied to newly spawned escorts
    • Improved rendering of the map system information window
    • Improved minor artefacts in slim and slimv2 GUIs with scaling enabled
    • Engine sounds smoothly transition on/off
    • Fixed other minor issues
  • 0.10.0-beta.2

    • Pirates should avoid attacking near safeish areas
    • Fixed crash on load when player has more than one ship
    • Fixed player.setSpeed() not resetting speed as intended
    • Fixed pilot.comm not showing messages
    • Fixed typo/grammar in sightseeing and dvaered census introductory mission
    • Don't display health bars with no player alive
    • Autonav doesn't go only to the center of spobs
    • Mention escort AI settings when buying a fighter bay tutorial plays
  • 0.10.0 (beta)

    • New Mechanics
      • Support for setting ships as escorts and thus player fleets
      • Hypergates that allow for long distance travel
      • Asteroid rework
        • Asteroids no longer randomly explode
        • Asteroid scanning is no longer binary, but distance-based
        • New mini-game based mining
        • More diversity in types with different rarity
      • Support for restrictions for outfits and ships, such as minimum faction standing
      • Significantly improved how faction reputation caps are handled
      • Pilots can have intrinsic outfits
      • Bioships go rawr (new skill system)
      • Weapons and outfits can cause effects on ships
      • More complex space objects (spob)
      • Support for different difficulty settings
      • New exploration mechanic with points of interest
      • Unique ships to be found throughout the universe (pers)
      • Manual aiming mode for weapon sets
    • Gameplay Changes
      • Weapon types are more differentiated
      • Removed nearly redundant launchers
      • Nerfed beams
      • Factional ships are more widely sold
      • Schroedinger uses less fuel instead of getting a large bonus
      • Plasma has a burning effect
      • Changed spawning and behaviour of pirates to be less dangerous in populated systems
      • Fighters only attack enemies visible by their carrier
      • AI is better at choosing targets
      • More dump targets for waste dump mission and tweaked rewards
      • Removed escorts for hire in lieu of player fleets
    • New Content
      • Added a gigantic black hole
      • Added new space anomalies such as plasma storms
      • Lots of new asteroid types and commodities
      • More interesting places to visit and explore
      • More engine sounds
      • 45 New missions
        • More terraforming
        • Continuation of the Za'lek story
        • Help the Dvaered do some tasks
        • Tutorial for new mechanics
        • Secret system!
      • 14 New ships
        • Certain secret faction completely revamped
      • New spob graphics
      • Lots of new outfits and reworked old outfits
        • Use energy to avoid death
        • Create scanning pulses
        • Blinking has animations
        • Advanced mining techniques
        • Space mines
      • News revamped to be more flexible and relate more with current events
      • NPCs revamped to be more flexible with many new messages
      • New commodities that are only available from mining
      • Fancy racing mini-game that replaces old race missions
    • Quality of Life
      • Support for save snapshots for each pilot
      • Can ask pilots to refuel you more than 100 units at a time
      • Engine sound volume is configurable
      • Revamped the star map to be large and more useful
      • Can add notes to the star map
      • Autoscroll is now an option in the VN
      • Spob communication window has been redone
      • Limit sound output volume when lots of sounds are playing jointly
      • Redid the music engine to be less prone to play combat music
      • Hide radar when overlay is open (with option to revert to old behaviour)
      • Duplicate effects get collapsed into stacks in the GUI
      • Allowing exiting and reloading while love framework is open (VN, etc.)
      • Autonav is more flexible with positioning on jump points
      • Can customize jump flash brightness
      • Player will not be scanned immediately on jumping in or taking off
      • Show health bars near pilots in combat (can be disabled in options)
      • Escort AI is customizable
      • Ship AI reminds player about things when they haven't played in a while
    • Engine changes
      • Work has begun on a development manual
      • Plugin support with explicit support for total conversions
      • All monolithic files have been split up
      • Simplified terminology with spob (space objects) replacing planet/asset
      • Support for tags in missions
      • Player ships can store their own variables now
      • Weapon outfits support some Lua scripting
      • Ammunition/fighters merged into launchers/fighter bays
      • Support for "shotgun"-type weapons
      • Backgrounds no longer use an orthographic projection
      • Minor transitions added to the toolkit
      • Asteroids redone to be more flexible and easy to add using groups
      • Asteroid field support in the editor
      • Allow for soft claims instead of only hard claims
      • Unified the event and mission headers
      • Implemented per-pilot variables
      • Lua scripting for spob
      • AI can use special outfits
      • Lots of engine rewriting and modernization that should bring some speed improvements and more flexibility when modding
      • Added lua-enet library to allow for networking in plugins (off by default, requires setting in configuration file)
      • Can animate loading screen
    • Bug Fixes
      • Too many to list, but we'll try
      • Fixed pilots not getting equipped at all in some cases
      • Fixed looting cargo when boarding giving less than expected
      • Fixed all asteroid graphics being used as debris
      • Fixed some hooks not properly passing arguments
      • Block certain inputs during cinematics
      • Fixed disabling saving and forcing the pilot to take off not working as expected
      • Fixed sounds getting stopped in many cases due to garbage collection
      • Many typo fixes
  • 0.9.4

    • Fix "No error." log spam with certain video card drivers
    • Fix Lua errors with tiny nebula such as Sarcophagus
    • Fix fake transponder cheesing rehabilitation missions
    • Fix errors in "Anxious Merchant", "Dead Or Alive Bounty", "Harja's Vengeance", and "The Lost Brother" missions
    • Fix the in-game screenshot feature, in case of odd window dimensions
    • Fix at least "Dvaered Diplomacy" glitching when the game is saved/reloaded (thanks to "Duke" on the Steam forums)
    • Update translations, including a new Spanish translation
  • 0.9.3

    • Bug fix: if the German translation was active, casino minigames' explanation (Erklärung) didn't work
    • Fix errors/slowdown in Diversion from (...) missions
    • Fix bug in "Waste Collector" mission
    • Fixed a bug that allowed the player to get infinite escorts
    • Work around bugs in at least one OpenGL driver
    • Fix crash when unidiff changes assets that the player has targetted
    • Player actually has to pay for stealing outfits
    • Fixed game hanging when entering some volatile nebula systems
  • 0.9.2

    • Fix reward messages in the Particle Physics campaign
    • Can no longer steal a certain Soromid ship
    • Enhanced the logic for deciding whether it's safe to save the game after landing
    • Fix mission bugs: "Assault on Unicorn", "Emergency of Immediate Inspiration", "The Search for Cynthia"
    • Fix zombie autonav toward deselected targets
  • 0.9.1

    • Minor countermeasures for long player ship names
    • Fix mission breakage in "Minerva Pirates 4", "Runaway Search", "Particle Physics 3", "Shadow Vigil", "Baron Prince", and "Dvaered Ballet"
    • Fix exploit in "Travelling Merchant" event (mission prize for sale that shouldn't have been)
    • Fix many missions that explicitly attack the player overriding stealth and visibility mechanics
    • Fix some text labels that couldn't be translated from English
    • Fix equipment slot information displaying over filter widget
    • Fix phantom acceleration after an auto-board and undock sequence
    • Darkened nebulas and lowered default background darkness
    • Improved upstream metainfo for packagers
    • Can no longer steal a certain Za'lek ship
    • Fix crash under certain conditions when using the console
    • Masochists and LTS distro packagers may build with Meson 0.54 (no subproject fallbacks) or 0.53 (also no "meson compile", only "ninja")
    • Slightly reduced rendered nebula quality to stop breakage on some intel GPUs
    • VN music uses logarithmic scale like internal music
    • Fixed some offset issues with the slim GUI
  • 0.9.0

    • Fixed glitchy appearance of the map's mode menu
    • Map mode is remembered throughout the gaming session
    • Music transitions better for impatient players
    • Tighten up alt-text
    • Don't show aiming helper in cinematic mode
    • A busy volunteer proofreader kept editing almost as quickly as we could add errores
    • Some more outfit graphics
    • Pilots should be a bit less trigger happy when jumping in
    • Fixed minor visual artefacts with pirate trails
    • Centered the bottom bar (Brushed GUI)
    • FPS and Time Compression factors are monospaced when displayed
    • Added option for disabling resizing of window
    • Stealthed pilots don't affect autonav
    • Meow meow
  • 0.9.0-beta.3

    • Fixed warning about cargo rush deliveries when you don't know the best route
    • Fixed another crash related to pilot removal
    • Fixed wonky backgrounds during death cutscenes, for the sake of other players of course
    • Fixed crash when techs are first patched to planets through unidiff
    • Fixed potential spurious warnings about incomplete translations, even when running in English
    • Fixed failure to resolve regional translations (like pt_BT or pt_PT) from the locale
    • Fixed VN log text overlap issues
    • Fixed commodities not being added through unidiff
    • Fixed safe lane rendering alpha being wrong
    • Fixed misbehaviours with Maikki, Nelly 2, Shark 3, Shipwreck, Travelling Merchant, Warlords Battle, and Particle Physics 2
    • Fixed backgrounds accumulating when messing with options
    • Fixed issues with board scripts getting deferred with respect to boarding script
    • Fixed some instances of background text interfering with how foreground text was drawn
    • Fixed some missions causing trouble when saved/reloaded (due to dynamic factions)
    • Fixed minor Ship AI issues (rename at game start)
    • Fixed autonav via the map during a landing sequence
    • Fixed autonav giving away autofollowed pilots and unknown destination systems
    • Improved speed and accuracy of autonav stopping
    • Improved mission marker behavior (show planets more, always clean up at end of mission)
    • Kicked Empire patrols out of the Arandon system
    • Gave pirate ships dodgier outfits
    • Proofread too many parts of the game to mention
    • AI should only try to jump to systems with their faction presence
    • Wrap OSD titles as necessary
    • Don't allow illegal characters in pilot name
    • Be kinder to old video drivers
    • More music
    • More meow
  • 0.9.0-beta.2

    • Prevented Naev from losing the player's (pre-0.9.0-beta) licenses on first load
    • Fixed missing credits and translation coverage data
    • Improved phrasing
    • Prevented players from getting stranded without access to fuel
    • Mission script fixes for "Helping Nelly" and "The one with the Visit"
    • Outfit script fix for "Weapons Ionizer"
    • Fixed issues impacting at least some Windows / Intel graphics combinations
    • Hulls are more widely available
    • Improved some of the map outfits
    • Do not render systems with unknown assets as restricted
    • Added gamma correction to Options
    • Fixed reproducible crash when boarded pilots get removed
    • Added counterfeit licenses to pirate worlds
    • Remove minor energy malus from sensor array and jump detector
    • Electron burst cannon is no longer widely available
  • 0.9.0 (beta)

    • New mechanics
      • Added new utility outfits with complex effects
      • Changed ship classification, removing rare classes while adding Interceptor and Battleship classes
      • Illegal cargo and ship-to-ship detection
      • Pilots can now go into stealth mode
      • Systems have "safe lanes" patrolled by the governing faction
      • Electronic warfare parameters are simplified and visible
      • Added escorts for hire
      • Some simple minigames have been added
      • Scramblers and jammers have fixed chance to mess up missiles depending on their resistance
      • Restricted systems where dominant faction will attack on sight
      • Some bulk freighter-class ships added
      • Systems can have different effects on all ships in them
      • Fake transponder replaces fake id
    • Visual improvements
      • New fancy system rendering effects
      • Ships and rockets now have engine trails
      • Beam visuals have been made more flexible and pretty
      • Jumping visuals improved
      • Redid the shake visuals and added a small damage visual
      • Most special effects implemented as shaders
      • Most small visuals redone to be more visible and clean
      • Similar presences are now merged in map
      • Overhauled all the backgrounds
    • Gameplay changes
      • Pirates split into multiple clans and marauders
      • Added discovery messages as you explore the universe
      • Overhauled NPC AI
      • Overhaul and rebalance of most outfits
      • Wanted ships no longer aggro defense forces (bounties)
      • Bribed pilots don't become hostile again unless attacked
      • Stress now decreases based on ship mass
      • Merged the Independent and Civilian factions
      • Game now tracks meta-data like ships destroyed and time played
      • Trade lane routes made explicit
      • More common and useful derelict ships
      • Missiles have lock-on reduced and in-flight calibration added
      • Tutorial redone with Ship AI that is also accessible from the info menu
      • New ships including the Starbridge
    • Quality of Life
      • Autonav supports landing and boarding
      • Comm window reworked and you can bribe multiple pilots at once
      • Possible to change or unequip ships with deployed fighters
      • More fine-grained autonav reset control by setting enemy distance
      • Added autoequip functionality
      • Able to filter equipable outfits
      • Minimal view mode for the map
      • More visible map markers
      • More in-game tutorial-ish explanations for new mechanics as you encounter them
      • You can now favourite your ships to help with sorting
      • Redid boarding window to be more intuitive and easier to loot what you want
      • Paste support for input stuff
      • Translation completion status is shown in the options
    • New locations
      • Added gambling resort "Minerva Station"
      • Revamped and improved some existing locations
      • Several new planets and systems
    • 40 New missions
      • Challenge adversaries in the Crimson Gauntlet
      • Follow happenings on "Minerva Station"
      • Invade the frontier with the Dvaered
      • Ship enthusiast quiz
      • Deliver fancy contraband all over the universe
      • Raid trader convoys
      • Rescue derelict crew
      • Small early game tutorial-ish campaign
      • Neutral campaign to transform the universe
      • Help the Za'lek do particle physics
      • Meow
    • New translation(s) in progress: Czech, French, Korean, Portuguese, and Japanese
    • Engine Changes
      • Added an optimizer to improve automatic outfitting choices
      • A ton of new ship stat attributes have been added
      • Support for Lua-based hooks in Outfits for complex behaviours
      • Support for post-processing shaders
      • Added rendering and update hooks in the Lua API
      • Added image format support beyond PNG (notably WebP)
      • Support for arbitrary ship display classes
      • Game data now handled by PhysicsFS, allowing for multiple sources and easier modding
      • Meson is now the only build system, and development builds can integrate all assets/translations without being installed
      • Fonts now use distance fields and much better in many cases
      • Improved how Lua was being loaded
      • Added library that supports lots of Love2D API in Naev
      • Added Visual Novel library
      • Added card games
      • Added dynamic factions
      • Added dynamic commodities
      • Lua support for advanced sound effects
      • Most markers and indicators use signed distance functions now
      • Internally using linear colourspace
      • Faction presence computed with base and bonus values
      • Virtual assets have been redone and are more flexible than before
      • Point value system for ships to help with presence and other things
      • Support for shipstats at a system level
      • Initial support for 3D models
      • Proper support for line breaks in most languages
      • Most objects (ships, planets, etc.) have tags that can be used from Lua
      • Lots of optimization
  • 0.8.2

    • Gameplay
      • Fixed duplicate rewards from pirate ship-stealing missions. (Sorry.)
      • Fixed the Advanced Nebula Research mission's failure condition in case you don't stick with the transport ship. (Sorry.)
      • Fixed the "The one with the Runaway" mission so the captured drone doesn't appear back in space
    • Engine
      • Fixed a bug loading games with short (1-character) names
      • Tweaked chances of seeing Spaceport Bar missions
      • Updated German translation
      • Fixed "configure" script when the system has a "cxsparse" library and no "csparse"
      • Fixed source .tar.gz so ./configure is immediately usable again. (Note: 0.9.x will use Meson for builds.)
  • 0.8.1

    • Gameplay
      • Lowered large ships' time constant (renamed from time dilation) by 50% of the deviation from 100%
      • Tweaked Za'lek ships' stats and outfit slot behavior to match expectations
    • Engine
      • Restored macOS support. (Catalina users will have to bypass Gatekeeper: See https://github.com/naev/naev/wiki/FAQ for details.)
      • Fixed a crash-loop when the "saves" folder gets populated by Steam data (or other files) and no Naev save files
      • Fixed intermittent error messages about the "Lua Spawn script for faction 'Trader'"
      • Fixed rare/potential bugs in font and save-file code
      • Fixed crash when navigating landing screens with the tab key
      • Updated German translation
      • Improved text in minor ways
  • 0.8.0

    • Gameplay
      • Overhaul of the interface to be more sleek and functional
        • Interface is much more slick
        • Dark theme to be more consistent with space
        • Font uses outlines to be more readable
      • New map overlay with adjustable opacity
      • Added rarity indicator to ships and outfits
      • Changed fonts
      • Indicate non-common NPC with exclamation marks
      • Added accessory slot and unique accessory outfits as mission rewards
      • Simple economy model implemented with map visualizations
      • Added travelling merchant who sells unique items
      • Made missiles and fighter bays reload while in space
      • Modified the balancing of missiles
      • Added asteroids and mining
      • Improved player GUI
      • Brushed GUI is now the default
      • Improved and fixed escort system
      • Made Pirates and FLF spawn in a fairer way
      • Made time pass at different rates for different ships ("Time Dilation")
      • Made piracy missions available from any Independent or black market planet
      • Substantially increased pay for unique missions (10x in most cases)
      • Made references to the player gender-neutral
      • Made combat music vary from faction to faction
      • Made it so AI ships spawn with cargo
      • Improved AI behaviours
      • Nerfed Quicksilver
      • Added the ability to buy "fake IDs" from pirate strongholds
      • Made jammers into activated outfits that increase cloaking
      • Added Soromid organic ships that level up organs
      • Improved and expanded NPC portraits
      • Commodities can be sold/bought everywhere
      • Added a "slow mode", which runs the game at half speed (like an easy mode)
      • Added a ship log which records events
      • Added a "system map" which displays information about known remote planets
      • Added support for giving commands to individual escorts
      • New intro images replacing old placeholders
      • Increased pirate name variety for bounty missions
      • Ships now travel with you automatically for free, as with outfits
      • Added map decorators showing locations of factions and the Nebula
      • Added a dogfight aiming helper
      • More music
      • New and/or improved missions
        • New Za'lek mini-campaign
        • Completed the FLF campaign
        • Fixed up the Collective campaign
        • Improved the Shark (Nexus Shipyards) campaign
        • Improved the Dvaered anti-FLF campaign
        • Added and improved piracy missions
        • New minor Soromid campaign, "Coming Out"
        • New tutorial mission at the start of a new game
        • Various newly added and improved generic missions
    • Engine
      • Support for compilation with Meson
      • HiDPI-awareness
      • Support for translations
      • Added shaders to speed up and improve graphics
      • Added support for non-ascii direct character input
      • Added support for map decorators
      • Removed support for Lua 5.0
      • Removed support for SDL 1, only SDL 2 is supported
      • Added support for translating
      • Made the OSD compact itself to avoid showing redundant information
      • Made Autonav able to follow ships
      • Consolidated the effects of cloaking and jammers under cloaking
      • Added workaround for ALSOFT buggy version that crashes
      • Added a polygon-based collision algorithm
      • Added some symbols for partial colorblind accessibility
      • Support #include in shaders
      • Multiple font support
      • Many bugfixes