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v0.11.0-beta.1

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@github-actions github-actions released this 03 Dec 06:11
· 2152 commits to main since this release
123e91c
  • Gameplay Changes
    • Universe significantly overworked to be more consistent with lore
      • More landable uninhabited spobs, unique locations, and things to discover
      • Reviewed and corrected many descriptions and placement of spobs and systems
      • More in-depth and fleshed out tag system for locations
    • Ship slots and mass limits reworked such that smaller ships get more utility/structural slots to work with
    • Point defense systems that can shoot down missiles and torpedoes
    • Space object (planets, stations, etc.) properties affect quantity of missions available
    • Moved many missions and events to the vn system
    • Can sometimes find POI events with a pulse scanner equipped when entering systems
    • Changed the visuals for some of the nebulas (PSO, Mizar)
    • Pirate bribes cost more depending on your fleet and are based on points not mass
    • Missions are introduced less all at once to the player
    • Blink drives are more flexible but use energy and generate heat
    • Razor class weapons have been completely reworked
    • Can steal more than one outfit from a ship with high boarding bonus
    • diy-nerds: improved reward
  • Quality of Life
    • Significantly improved autonav
      • Configurable and can use lanes
      • More efficient at reaching target locations
      • New option like follow pilots through jumps or brake when going to positions
    • Make it explicit when all the escorts have jumped or landed
    • Escorts will keep their same loadout until the game restarts
    • Player ship is no longer translucent when in stealth as it is redundant with the stealth icon
    • Show enemy/ally factions in the faction standing info window
    • Space dust is properly anti-aliased
    • Minor speed ups to patrol lane computations
    • Try to enforce minimum number of articles in the news
    • Independent patrol and bounty missions can be completed on more planets and stations
    • Can hide or prioritize missions from the info menu
    • Manual aiming model aims at the mouse location when the mouse is visible
    • Travelling merchant tells you when new wares are available and should be easier to find
    • Lua Love API should be better at handling input and not apply keys held before started
    • Increase time compression when disabled
    • Inverted how hide, evasion, and stealth value percent bonuses work. Now lower is better
    • Hide locked slots without outfits as the player can't do anything with them
    • Added volley mode to weapon sets that makes weapons fire as fast as possible, instead of staggered
    • Autonav options are now player-specific and accessible via the info menu settings button
    • Travelling merchant gives full details of the intrinsic outfits they provide
    • Selected slots in the equipment window will only show outfits that fit
    • Autonav routes consider distance travelled in-system
    • Made stress more visible in the slim GUI
    • Reworked how stats are displayed to be more visible and intuitive
    • Can show all known outfits or ships in with the map find functionality
    • Weapon sets much more flexible, verbose, and easy to use
    • Weapon sets remember slots, not outfits
    • Route is visible on all map modes now
    • Blink and flicker drives can use double tap arrow keys to move around
    • Toolkit is cached in a framebuffer for much faster rendering
    • Intrinsic outfit details now visible from the equipment menu
    • Visually indicate which pilots are scanning the player on the overlay and radars
    • Can sell all outfits on any spob with an outfitter
    • Enemies in patrol missions should not run away
    • Changed the faction standing caps to allow the player to get all ships when maxed out. Will be decreased in the future as missions are added
    • Slot icons to make it more clear what special slots a ship has
    • System markers and autonav TARGET marker will try to not overlap with jumps and spob names
  • New Content
    • New mechanic for House Sirius called flow to unlock psychic powers
      • Gives passive bonuses to Sirius ships
      • Outfits allow use on non-Sirius ships
    • 8 new missions
      • Finish the Minerva campaign
      • Nebula refugees
    • Many new events
      • Abandoned stations with secrets
      • Greedy pirates looking for domination
      • Challenges of the mind
      • Mysterious signals
      • More points of interest
    • Many, many new systems and space objects
      • 67 new star systems with 123 new space objects
      • New graphics for space objects
    • Tons of new outfits
      • Sirius flow outfits
      • Completely reworked Sirius weapons too
      • Point defense systems
      • New accessories
      • Intrinsic outfits
      • and more!
    • Many new outfit graphics
    • New NPC graphics
    • More NPC and news messages
    • Added the Space Trader Society faction
    • Custom death animations for many ships
    • More ways to increase fleet capacity
    • The pirate clans are now more differentiated in terms of AI behaviour and taunts
    • More factional landing messages
    • Rehabilitation missions have been made more factional and a new rehabilitation mission for the FLF is now available
  • Engine
    • Map system viewer is more compact
    • Added hook.hail_spob
    • Events support tags
    • Editor supports tags
    • Library to handle conditionals for mission computer missions
    • Added support for disabling specific patrol lanes from being generated
    • Support for Lua scripting for ships
    • Changed api of evt.claim and misn.claim
    • Missions/events load Lua as chunks instead of compiling each time
    • Significant speed-ups in collision detection with quadtrees
    • Hooks "outfit_buy", "outfit_sell", "ship_sell", and "ship_swap" pass Lua objects instead of strings
    • Ships can have extra descriptions that show up on mouse over
    • More Lua API added such as pilot.armour, pilot.shield, or naev.missionList
    • Soromid NPCs can have custom descriptions based on genetics
    • Improved VN API with vn.move, vn.musicVolume, etc.
    • Improved VN handling of non-ascii fonts
    • Support for generating munitions from outfits
    • Improved derelict script to handle custom derelicts better
    • Removed some custom environment and string handling functions for standard SDL ones (requires 2.0.18 now)
    • Better handling of user locales
    • Weaker effects shouldn't overwrite stronger ones anymore
    • Spobs can use communication graphics
    • Require OpenGL 3.2 for geometry shaders now
    • Support for advanced collisions such as weapon on weapon, allowing for point defense weapons
    • Renamed thrust to accel for more consistency and simplifications
    • Support for buying intrinsic outfits
    • Ship distress moved to the message framework
    • Outfits have support for double tapping accel/left/right triggers
    • Removed toolkit fading effects
    • Support for rendering images as SDFs
    • Significant loading time speed-up with multithreading
  • Fixes
    • Main menu more responsive when changing windows
    • Typo and wording fixes
    • Fixed many corner case crashes in the editor
    • Fixed cargo missions not being generated in some parts of the universe
    • Game no longer crashes when loading save with persisted Lua pointing to nonexistent systems/spobs
    • Minor improvements to many existing missions
    • Fixed crash when events trigger other events on creation
    • Fixed autonav sometimes having trouble landing with reverse thrusters
    • Qex races should be much less laggy now
    • Fixed some outfits using the wrong store images
    • Fixed system viewer not being consistent with map
    • Player's escort damage is counted towards players damage
    • Avoid having missions duplicates for cases where they can significantly stack such as patrol missions
    • Fire rate and action speed should affect damage and disable of beam weapons
    • Fixed some outfits not having "Activated Outfit" in their description
    • Fixed ships offering 100 fuel refuels twice
    • Fixed some ships having trouble equipping because of stacking engine reroutes and such
    • Improved AI's scanning behaviour to be more robust to stealth pulsing
    • Fixed POI generating in extremely volatile systems
    • Fixed tutorial running during cinematics
    • Fixed active outfits not showing "activated outfit" in their summary sometimes
    • FLF no longer become true allies of the Dreamer Clan to not limit the players actions
    • Made audio system more robust to running out of source errors