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A data-driven game engine

This engine is in its very early stages. I plan on using the EnTT ECS framework, Vulkan for rendering, and possibly Taskflow or a similar framework for handling multiple threads.

The project is heavily inspired by Bevy in combination with its stageless RFC.

Building

See BUILDING.md .

Screenshots

Sponza glTF model with PBR

Damaged Helmet glTF model with PBR