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• Fixes physics ticks per second always running at 20 ticks per second
• Uses fixed timestep to avoid unpredictable physics stepping at variable updates
Note:
• Does not implement delta timer for other physics operations (velocity etc), so if creators change the physics rate, they have to change other things like movement speed etc.
• Resolves https://trello.com/c/AigAP26I/8792-fix-physics-updates-per-second-game-setting-not-actually-working