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Initial batch of five stereoscopic 3D display modes #18
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Pull EndDrawScene() call down into RenderViewpoint, so it could be called for each eye view.
TODO: Shift view matrix.
alexey-lysiuk
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in alexey-lysiuk/gzdoom
Nov 21, 2015
https://github.com/marrub--/GLOOME/pull/18 Menu -> Options -> Display Options -> Stereo 3D VR: * Mono/Normal * Green/Magenta anaglyph * Red/Cyan anaglyph * Left Eye View * Right Eye View
If this is more or less complete, I can merge this just fine. |
I consider these five modes complete. I have only tested on Windows OS though. If someone else is building on Mac or Linux, it might be nice to ensure that there are no compile errors on those platforms, at least. |
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Implemented five stereoscopic 3D modes:
Try them out via Menu->Options->Display Options->Stereo 3D VR
I'm rebuilding what I did in GZ3Doom, hopefully with a better architecture this time.