Skip to content
/ atlas Public

A graphics framework for educational and prototyping projects.

License

Notifications You must be signed in to change notification settings

marovira/atlas

Repository files navigation

Atlas v3.0

A graphics framework for education and prototyping.

Generic badge Generic badge Clang GCC MSVC CodeFactor

What is Atlas?

Atlas is the result of my years learning graphics and GPU programming. Initially, it started as a loose collection of wrappers for common OpenGL operations, but eventually grew to be a full development framework. As it always happens, throughout the journey, the internal specification for Atlas has changed and evolved to match my current understanding of graphics and GPU programming. This leads us to the current version, which abandons all pretenses of wrappers in favour of a clean, concise API that should permit development of any type of application.

It is important to understand that Atlas is not a rendering engine or a game engine of any kind. It is a collection of modules that can be used to create an engine or any other type of application while giving the user full control over what is happening.

The key features of Atlas are as follows:

  • Straight-forward, clear, function-based, data-driven API. In many ways, it takes inspiration from Vulkan's general structure.
  • Separation into independent modules makes adding them to your project easy. Just pick whichever modules you prefer and off you go.
  • Convenience extensions to OpenGL and GLSL. Chief amongst them is a new file include system for GLSL source files that emulates as closely as possible the C++ inclusion system.

Dependencies

The following are core requirements of Atlas:

  • OpenGL 4.5+,
  • CMake 3.22+,
  • Python 2.7+ or 3.x.

Atlas supports the following platforms and compilers:

Platform (Compiler) Version
Windows (MSVC) 19.32
Linux (GCC) 10.3.0
Linux (LLVM Clang) 11.0

Please note that macOS is not supported.

In addition, Atlas depends on the following libraries:

The dependencies per module are as follows:

Module Dependencies
math GLM, Zeus
glx OpenGL, GLFW, gl3w, Zeus
gui glx, Zeus, ImGUI (included)
utils math, Zeus, tinyobjloader, stb (included)

Contributing

There are three ways in which you can contribute to Atlas:

  • If you find a bug, please open an issue. Similarly, if you have a question about how to use it, or if something is unclear, please post an issue so it can be addressed.
  • If you have a fix for a bug, or a code enhancement, please open a pull request. Before you submit it though, make sure to abide by the rules written below.
  • If you have a feature proposal, you can either open an issue or create a pull request. If you are submitting a pull request, it must abide by the rules written below. Note that any new features need to be approved by me.

If you are submitting a pull request, the guidelines are the following:

  1. Ensure that your code follows the standards and formatting of the framework. The coding standards can be seen throughout the code, and the formatting is handled through the .clang-format file located at the root of the directory. Any changes that do not follow the style and format will be rejected.
  2. Ensure that all unit tests are working prior to submitting the pull request. If you are adding a new feature that has been approved, it is your responsibility to provide the corresponding unit tests (if applicable).

License

Atlas is published under the BSD-3 license and can be viewed here. Atlas also bundles third-party code that is distributed under their corresponding licenses which can be seen here.