Samples from various topics covering OpenGL and SDL2.
- Full movement in 3D space.
- Camera view matrix.
- Basic camera rotation.
- View matrix.
- Perspective matrix.
- Model matrix.
- Textured cube.
- Quad rotation.
- Drawing of a simple triangle.
- Vertex buffer object setup.
- SDL2 and OpenGL context setup.
- Lighting
- Reflections
- ...