Add internal SDL_UpdateTextureFromSurface() #9822
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Add internal SDL_UpdateTextureFromSurface().
Since, SDL_CreateTextureFromSurface() is a big function, this makes it more readable.
Currently this only splits and lets the function internal.
Also: maybe we want a future SDL_CreateStreamingTextureFromSurface() or other variants for creating textures.
So maybe something like: SDL_CreateTextureWithPropertiesFromSurface() ?
so I guess, this would be a first step to prepare this.
in SDL_UpdateTextureFromSurface():