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refactor sdl_input.c to call gamepad functions in IN_ProcessEvents() instead of IN_GamepadMove() #631

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  • transferred code from IN_GamepadMove() into IN_ProcessEvents, adding three new switch cases: SDL_CONTROLLERAXISINPUT, SDL_CONTROLLERBUTTONUP, and SDL_CONTROLLERBUTTONDOWN
  • removed the function IN_GamepadMove() and all dependencies on it

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