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Allow 8× multisampling in traditional (non-framebuffer) MSAA #487

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@Calinou Calinou commented Mar 14, 2021

ioquake3 version of iortcw/iortcw#138.

This makes it possible to use 8× MSAA with the OpenGL 1.x renderer.

A similar change was applied to ET:Legacy recently and it works nicely there.

16× MSAA isn't exposed as graphics drivers often implement it as a mixture of SSAA and MSAA, which can introduce various graphical issues down the line.

This makes it possible to use 8× MSAA with the OpenGL 1.x renderer.
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