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Urban block renewal maximizing outdoor thermal comfort using deep reinforcement learning methods.

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Brooklyn_DeepRL

Urban block renewal maximizing outdoor thermal comfort using deep reinforcement learning methods.

Action space

The agent controls the building location through x, y coordinates, the building orientation angle theta, as well as the length, width, and height of the building. This is done through a 6 dimensional discrete action space.

import numpy as np
import torch

# x coordinate
param1_space = torch.from_numpy(np.linspace(start=456, stop=835, num=250))
# y coordinate
param2_space = torch.from_numpy(np.linspace(start=325, stop=886, num=250))
# building orientation angle theta
param3_space = torch.from_numpy(np.linspace(start=0, stop=180, num=250))
# building length
param4_space = torch.from_numpy(np.linspace(start=20, stop=70, num=250))
# building width
param5_space = torch.from_numpy(np.linspace(start=20, stop=70, num=250))
# building height
param6_space = torch.from_numpy(np.linspace(start=10, stop=200, num=250))

Reward function

The agent starts with a +10 reward at each step and receives a penalty of -10 if the placed building happens to be outside the superblock boundary, plus a -5 penalty if it is not inside any of the buildable plots. The agent is also penalized by -2 if one of the buildings placed is inside one of the existing buildings, and -1 for each intersection between buildings. The reward signal is computed at each step in the Grasshopper environment according to the following code:

try:
    from ladybug_rhino.grasshopper import all_required_inputs
except ImportError as e:
    raise ImportError('\nFailed to import ladybug_rhino:\n\t{}'.format(e))

if all_required_inputs(ghenv.Component):
    reward = 0
    done = False
    
    boundary_relationList = [list(i) for i in boundary_relation.Branches]
    bArea_relationList = [list(i) for i in bArea_relation.Branches]
    bInter_relationList = [list(i) for i in bInter_relation.Branches]
    
    reward += 10
    for r in boundary_relationList:
        if r[0] != 0:
            reward -= 10
    for b in bArea_relationList:
        if 0 in b:
            reward += 2
        else:
            reward -= 5
    for i in bInter_relationList:
        for r in i:
            if r == 0:
                reward -= 2
            elif r == 1:
                reward -= 1
        reward += 1
    for gen_area in gen_env_areas:
        if env_area_start < gen_area < env_area_end:
            reward += 1
        else:
            reward -= 1
    
    if builtarea_ratio >= 0.9:
        done = True
    
    if len(bldg_bool) == 0:
        done = False

Terminal state condition

The terminal state is reached after 25 buildings are placed or if the built area ratio reaches 90%.

Training

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