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QMuJoCoSim

Static Badge GitHub license

Controls Guide

Function Key/Action
Open Ctrl + O
Quit Ctrl + Q
Play / Pause Space
Speed Up / Down + / -
Step Back / Forward Left / Right Arrow
Zoom Scroll / Middle drag
View Orbit Left drag
View Pan Shift + Right Drag

Build Specifications

The following are the primary components and specific versions utilized for development (similar versions may also work):

  • CMake: 3.22.1
  • C++ Compiler: g++ 11.4.0 (C++20 standard)
  • Qt6: 6.6.2
  • MuJoCo: 3.1.2

Compilation

mkdir -p build && cd build
# e.g. cmake ../ -DCMAKE_PREFIX_PATH:PATH="/opt/mujoco-3.1.2/;/home/admin1/Qt/6.6.2/gcc_64/"
cmake ../ -DCMAKE_PREFIX_PATH:PATH="path/to/mujoco;path/to/qt/library"
cmake --build . --config Release

To-Do List

  • drag and drop
  • screenshot
  • print model/data
  • toggling OpenGL Effects
  • free camera control
  • free camera align
  • toggling model elements
  • slowdown
  • headlight control
  • history buffer
  • settings dialog
  • profiler

Known Issues

  • As we use QOpenGLWindow to embed MuJoCo, handling key press events is a bit tricky. Right now, almost all key presses are caught by the simulation window instead of the main window.
  • Currently, the rendering operates at a constant FPS, based on the presumption that simulation speed surpasses real-time. Should this not be the case, the program could become overloaded. Updated the simulation loop to mirror the approach used in MuJoCo's official simulation example. However, rendering still occurs at a constant FPS.
  • When the simulation is paused, the thread halts until resumed, rather than continuously calling mj_forward. Consequently, the profiler's CPU time measurement remains static during pauses, unlike in the official simulator.

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A simple MuJoCo simulator implemented in Qt

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