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Pixel2D is a 2D game engine built in TypeScript. It provides an easy-to-use and flexible platform for game developers to create 2D games quickly and efficiently.

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gurvirbaraich/game-engine

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Pixel2D

Pixel2D is a 2D game engine built in TypeScript. It provides an easy-to-use and flexible platform for game developers to create 2D games quickly and efficiently. It can run both as a desktop application and in the browser.

Getting Started

  1. Clone the repository:

    $ git clone https://github.com/gurvirbaraich/game-engine.git
    $ cd game-engine
    
  2. Install dependencies:

    $ yarn install
  3. Build the project:

    $ yarn build
  4. Start the development server:

    $ yarn serve

    This will start a development server at localhost:8080 and open the app in your default browser.  

    To watch for changes in the source code and automatically rebuild, run:

    $ yarn build:watch

Features (coming soon)

  • Physics engine integration
  • Sprite rendering and animation support
  • Tilemap rendering and management
  • Particle effects
  • Input handling (keyboard, mouse, touch)
  • Gamepad support
  • Audio playback and management
  • Scripting support (e.g. Lua, JavaScript)
  • Entity component system
  • GUI system
  • Scene and level management
  • Asset management (e.g. loading and unloading of assets)
  • Multiplayer networking support
  • Mobile device support (e.g. iOS, Android)
  • Cross-platform compatibility (e.g. Windows, macOS, Linux)
  • Shader support for custom visual effects
  • Integration with popular game engines (e.g. Unity, Unreal Engine)
  • Customizable and extensible architecture
  • Support for popular 2D game genres (e.g. platformers, RPGs, puzzle games)
  • Documentation and community support
  • Localization support for multiple languages
  • Performance optimization tools and profiling
  • Debugging tools and console output

Contributing

Contributions to Pixel2D are always welcome! If you'd like to contribute, please follow these guidelines:

  • Fork the repository and create a new branch for your feature or bug fix.
  • Before making changes, make sure to fetch the latest changes from the main repository by running git pull.
  • Make your changes and write tests to ensure that your code works correctly.
  • Run the tests and make sure they all pass.
  • Submit a pull request to the main repository.

License

Pixel2D is licensed under the MIT License. See the LICENSE file for details.







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Pixel2D is a 2D game engine built in TypeScript. It provides an easy-to-use and flexible platform for game developers to create 2D games quickly and efficiently.

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