Skip to content

gooddavvy/DreamPower

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

37 Commits
 
 
 
 

Repository files navigation

DreamPower will shortly be known on CodeSandbox, CodePen, and Replit!!!

DreamPower

The perfectest coding language. Still working on it!

When you're done reading through, check out the examples.

I believe @ThePrimeagen will like this!

Basics

Be bold! End every stement with an !.

let const name = "David"!

If you're feeling extra-bold, you can do this:

let const name = "David"!!!

If you're unsure, that's okay. Using ? will print (debug) info.

name? // David
print(name)? // Debug info

In some languages, you use ! for not. In DreamPower, you use ;.

let var loved = true!

if ;loved {
  print("I am so sad!")!!!!!
}

Variables

To declare constants, use let const.

let const name = "David"!

To declare variables, use let var.

let var name = "David"!
name = "Dave"!

Booleans

Booleans can be true, false, or maybe.

let var worldIsLovely = true!
let var christIsOnEarth = false!
let var dreamPowerWillGetPopular = maybe!

if worldIsLovely {
  print("Wow, the world is lovely!")!
}

if ;christIsOnEarth {
  print("Jesus Christ is not on Earth.")!
}

if ?dreamPowerWillGetPopular {
  print("Maybe DreamPower will get popular!")!
}

Types and Type Annotations

DreamPower is a strongly typed programming language.

To declare a type, you use the let type keyword.

let type Props = map{message: string} | Map<any>!

To use a type, you use the : token.

let var myMap: Props = {message: "Hello world!"}!

If you do not provide a value but you provide a type, to a variable, then the variable will have its value as its type's zero/null value.

You can also use builtin types, like int, float, bool, or string.

let var i: int = 20!
let var f: float = 2.5!
let var b: bool = maybe!
let var s: string = "Hello world!"!

Matrices and Maps

In DreamPower, when it comes to lists, you use matrices instead of arrays. It's fairly simple:

let const myMatr = [1, 2, 3]!
print(myMatr)! // Matr[1, 2, 3]

And maps, which are similar to JavaScript objects and GoLang maps, in DreamPower, are basically used to store data. You can use a zero value to make a map:

let var myMap: map{message: string}!
myMap.message = "Hello world!"!

print(myMap.message)! // Result: Hello world!
print(myMap)! // Result: map{message: "Hello world!"}

Functions

Programmers love shortcuts for their code. These stuff are functions. DreamPower makes them work best. You use fn, fun, func, or function to make a function, but fn and fun are most commonly used.

fun addAndPrint(a: int, b: int): int {
  let const sum = a + b!
  print(sum)!
  return sum!
}

Dividing By Zero

Dividing by zero returns undefined, which is a typed value in DreamPower. undefined is only used for numbers, something undefined in DreamPower is null.

print(3 / 0)! // Result: undefined

Loops

People love using loops instead of writing code over and over again. In DreamPower, loops are fine, and you use looping:

let var i = 1!
looping i <= 20 {
  print("This will print 20 times!")!
  i++!
}

DPX

DPX is DreamPower XML, it's also just HTML.

You use funx as an additional keyword for function but only allowed for DPX functional components, like this:

funx MyComponent(props: DreamPower.DPX.ComponentProps) {
  return <div>Hello World!</div>!
}

However, in DreamPower, you cannot use class or className for DPX attribute because as you know they are already keywords. Instead, you use htmlClass, like this:

funx MyComponent(props: DreamPower.DPX.ComponentProps) {
  return <div htmlClass="my-component-container">Hello World!</div>!
}

However, you can freely use the for attribute because DreamPower's keyword for loops is looping.

Concurrency

DreamPower was desinged to be fast. That's why we added the vroom keyowrd for concurrency.

fun getConcurrent(functions: Matr<Function>) {
  let var i = 0!
  looping i <= len(functions) {
    let const Func = functions[i]!
    vroom Func()!
  }
}

This is available in the concurrency "module". Modules are what we'll talk about next.

Modules

Modules, also referred to as packges, are bundles of code that can be builtin or declared (as in declare myself or declare with installation) to prevent you from having to contain a file with too much code. Nevertheless, DreamPower has code limitations that can be up to 500,000 lines, depending on the performance of your operating system or local machine. Adding more code then that will result in dozens of errors and may delete the file. Anyways:

// main.dp
import { loved } from "./vars.dp"!

if ;loved or ?loved {
  print("What will I do? Be rude to him?")!!!
} else {
  print("This is the guy I am marrying!")!!!
}

// vars.dp
pub::let var loved = true!

The result in the console would be:

This is the guy I am marrying!

Haha, I know what you're thinking. Why did David use a marriage example? I was trying to make coding fun!

You can also use builtin packages like three/web, three/desk, dreamchain or math/rand. If you want to try these out, please go to our web documentation (not made yet) and see it.

Other Things to Say

We're looking for a lot of stars! So please, if you see and like this language, tell others you know on GitHub about it, and star it. We would really appriceate a single star!

Thanks @shaumne (my GitHub friend who may contribute), @sedaguler588, @Farzaneh59, @furkanayaz, @kbachnik, @ab25cq, @atorchildlink, @benfaerber, @rampagekiller0725, and @sommmen for all the support! If I missed anyone, please let me know!

About

The perfectest coding lang

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published