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[Scene] Add SceneStringNames::pressed #91939

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merged 1 commit into from
May 14, 2024

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AThousandShips
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@AThousandShips AThousandShips commented May 14, 2024

This is a very common name used across the codebase, unsure what the practical impact is but since there's about 700 uses of these I think it's a pretty good candidate to add, will check for other cases that are very common as well

Also considering:

@AThousandShips AThousandShips added this to the 4.x milestone May 14, 2024
@AThousandShips AThousandShips requested review from a team as code owners May 14, 2024 09:27
@AThousandShips AThousandShips changed the title [Scene] Add SceneStringNames::pressed [Scene] Add SceneStringNames::pressed May 14, 2024
@AThousandShips AThousandShips removed request for a team May 14, 2024 10:49
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@KoBeWi KoBeWi left a comment

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Looks ok.

It might be interesting to do some simple benchmark here. This will obviously reduce binary size (all similar changes do), but it can also minimally improve editor startup time.

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@akien-mga akien-mga left a comment

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Looks good to me.

Another one to tackle in the same category would be toggled. Not as frequent, but still:

$ rg 'connect.*"toggled"' | wc -l
71

@akien-mga akien-mga modified the milestones: 4.x, 4.3 May 14, 2024
@akien-mga akien-mga merged commit c0d2464 into godotengine:master May 14, 2024
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Thanks!

@AThousandShips AThousandShips deleted the pressed_sname branch May 14, 2024 16:12
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Thank you!

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3 participants