This repository has been archived by the owner on May 31, 2022. It is now read-only.
- Direct3D8 header usage is now opt-in. Define GMAPI_USE_D3D, else the interfaces will be typed to void.
- Added access to GM's Sprite and Texture objects, including the IDirect3DTexture8 objects used.
- gm::call adds an extra empty argument since it appears to be expected by certain GM functions.
- Changed CPU instructions inserted into the start of external_call (HOOK_VERSION changed to 3).
- Added some files for Code::Blocks and GCC and corrected some issues. These platforms are still unsupported.